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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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LOUD

LOUD · Americas · VCT 2026 Stage 2
Team record
7–4
Series
18–13
Maps
54%
Rounds · 651 rounds
56%
Attack · 366 attack rounds
50%
Defense · 285 defense rounds
LOUD scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension LOUD G2 Gap Reading Sample
Fewer wins by defuse 46% 54% -8 Not settled 143 defence round wins
Opening kills concentrated 34% 28% +6 Not settled 30 maps
Top fragger takes more 25% 21% +4 Different 30 maps
Kills concentrated 20.5 20.0 +0.4 Not settled 30 maps
Higher headshot % 28% 25% +3 Different 30 maps
Fewer assists per 100 kills 39.4 41.8 -2.5 Not settled 30 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against LOUD 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 0 of 6 1 of 6 —
EDward Gaming different 4 of 6 2 of 6 Lower headshot % · Opening kills spread · Top fragger takes more · Kills concentrated
FUT Esports different 1 of 6 1 of 6 Opening kills spread
G2 Esports different 0 of 6 2 of 6 —
Global Esports different 3 of 6 1 of 6 More wins by defuse · Lower headshot % · Opening kills concentrated
JD Gaming different 3 of 6 0 of 6 More wins by defuse · More assists per 100 kills · Opening kills concentrated
Karmine Corp different 3 of 6 2 of 6 Fewer wins by defuse · Opening kills concentrated · Kills concentrated
Nongshim RedForce different 2 of 6 1 of 6 Higher headshot % · Fewer assists per 100 kills
NRG different 2 of 6 2 of 6 More wins by defuse · Opening kills concentrated
Paper Rex different 1 of 6 2 of 6 More wins by defuse
T1 different 2 of 6 4 of 6 Fewer assists per 100 kills · Opening kills spread
Team Liquid different 3 of 6 1 of 6 More assists per 100 kills · Opening kills spread · Top fragger takes more
Team Vitality different 2 of 6 2 of 6 Fewer wins by defuse · Fewer assists per 100 kills
TYLOO different 4 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Top fragger takes more · Kills concentrated
Xi Lai Gaming different 1 of 6 3 of 6 More assists per 100 kills

LOUD vs G2 — head to head

2 of 2 series · 4 of 4 maps · last met 2026-09-05

Stats in these games

Round win rate 77 rounds gap +40 pts 70% 30%
Attack round win rate gap +39 pts 76%42 attack rounds 37%35 attack rounds
Defense round win rate gap +39 pts 63%35 defense rounds 24%42 defense rounds
Pistol win rate pistols too close to call on this sample 7 of 8 1 of 8
LOUD G2
Estimate ranges
Round win rate+18 to +58 pts Attack round win rate+17 to +56 pts Defense round win rate+17 to +56 pts Pistol win rate+6 to +96 pts

Maps played

Sunset 15–13 2026-08-08 · LOUD pick Lotus 13–1 2026-08-08 · G2 pick Abyss 13–3 2026-09-05 · G2 pick Summit 13–6 2026-09-05 · LOUD pick

Repeated veto choices in this matchup

LOUD banned Split in 2 of 2 series against G2

Pressure points

Differences supported by the teams' full samples.
Players change roles structure -8 pts
LOUD 80% 31 maps G2 89% 30 maps
← Players change rolesPlayers keep one role →
gap -15 to -1 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Top fragger takes more texture +4 pts
LOUD 25% 31 maps G2 21% 30 maps
← Top fragger takes lessTop fragger takes more →
gap +2 to +7 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team kills taken by its top fragger
Higher headshot % texture +3 pts
LOUD 28% 31 maps G2 25% 30 maps
← Lower headshot %Higher headshot % →
gap +1 to +5 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players change rolesgap -15 to -1Top fragger takes moregap +2 to +7 ptsHigher headshot %gap +1 to +5 pts

One dimension at a time

Compare a stat across all sixteen teams.

More losses to detonation defence losses conceded to detonation

Varies more by map than by team.

Paper Rex 28% 103 defence round losses
Team Vitality 28% 104 defence round losses
Karmine Corp 22% 95 defence round losses
NRG 22% 132 defence round losses
G2 Esports 21% 166 defence round losses
LOUD 21% 142 defence round losses
FUT Esports 21% 154 defence round losses
T1 20% 145 defence round losses
Team Liquid 20% 110 defence round losses
Global Esports 19% 144 defence round losses
TYLOO 18% 145 defence round losses
Xi Lai Gaming 18% 120 defence round losses
100 Thieves 17% 92 defence round losses
EDward Gaming 16% 111 defence round losses
JD Gaming 16% 191 defence round losses
Nongshim RedForce 12% 148 defence round losses
Bars run from the field low (11.5%) to high (28.2%); rows are ordered by value.