All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix
Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
| Dimension | LOUD | NRG | Gap | Reading | Sample |
|---|---|---|---|---|---|
| More wins by defuse | 46% | 40% | +6 | Same | 125 defence round wins |
| Opening kills concentrated | 34% | 32% | +2 | Same | 22 maps |
| Top fragger takes more | 25% | 21% | +4 | Different | 22 maps |
| Kills concentrated | 20.5 | 20.1 | +0.4 | Not settled | 22 maps |
| Higher headshot % | 28% | 26% | +2 | Not settled | 22 maps |
| Fewer assists per 100 kills | 39.4 | 47.7 | -8.4 | Different | 22 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against LOUD 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | different | 0 of 6 | 1 of 6 | — |
| EDward Gaming | different | 4 of 6 | 2 of 6 | Lower headshot % · Opening kills spread · Top fragger takes more · Kills concentrated |
| FUT Esports | different | 1 of 6 | 1 of 6 | Opening kills spread |
| G2 Esports | different | 0 of 6 | 2 of 6 | — |
| Global Esports | different | 3 of 6 | 1 of 6 | More wins by defuse · Lower headshot % · Opening kills concentrated |
| JD Gaming | different | 3 of 6 | 0 of 6 | More wins by defuse · More assists per 100 kills · Opening kills concentrated |
| Karmine Corp | different | 3 of 6 | 2 of 6 | Fewer wins by defuse · Opening kills concentrated · Kills concentrated |
| Nongshim RedForce | different | 2 of 6 | 1 of 6 | Higher headshot % · Fewer assists per 100 kills |
| NRG | different | 2 of 6 | 2 of 6 | More wins by defuse · Opening kills concentrated |
| Paper Rex | different | 1 of 6 | 2 of 6 | More wins by defuse |
| T1 | different | 2 of 6 | 4 of 6 | Fewer assists per 100 kills · Opening kills spread |
| Team Liquid | different | 3 of 6 | 1 of 6 | More assists per 100 kills · Opening kills spread · Top fragger takes more |
| Team Vitality | different | 2 of 6 | 2 of 6 | Fewer wins by defuse · Fewer assists per 100 kills |
| TYLOO | different | 4 of 6 | 1 of 6 | More wins by defuse · Fewer assists per 100 kills · Top fragger takes more · Kills concentrated |
| Xi Lai Gaming | different | 1 of 6 | 3 of 6 | More assists per 100 kills |
LOUD vs NRG — head to head
1 of 2 series · 4 of 8 maps · last met 2026-09-06Stats in these games
Round win rate
163 rounds
too close to call on this sample
48%
52%
Attack round win rate
too close to call on this sample
55%95 attack rounds
62%68 attack rounds
Defense round win rate
too close to call on this sample
38%68 defense rounds
45%95 defense rounds
Pistol win rate
16 pistols
too close to call on this sample
44%
56%
LOUD
NRG
Estimate ranges
Round win rate-19 to +11 pts
Attack round win rate-22 to +8 pts
Defense round win rate-22 to +8 pts
Pistol win rate-54 to +34 pts
Maps played
Ascent
7–13
2026-08-29 · LOUD pick
Abyss
13–11
2026-08-29 · NRG pick
Lotus
5–13
2026-08-29 · decider
Abyss
13–10
2026-09-06 · NRG pick
Sunset
13–9
2026-09-06 · LOUD pick
Summit
9–13
2026-09-06 · NRG pick
Haven
5–13
2026-09-06 · LOUD pick
Lotus
13–3
2026-09-06 · decider
Repeated veto choices in this matchup
NRG
picked Abyss
in 2 of 2 series against
LOUD
Pressure points
Differences supported by the teams' full samples.
Players keep one role
structure
+12 pts
← Players change rolesPlayers keep one role →
gap +7 to +18 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Fewer assists per 100 kills
texture
-8.4
← Fewer assists per 100 killsMore assists per 100 kills →
gap -14.8 to -1.9 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
assists per 100 kills (utility-dense play)
Top fragger takes more
texture
+4 pts
← Top fragger takes lessTop fragger takes more →
gap +1 to +6 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team kills taken by its top fragger
Fewer role mixes
structure
-1.0
← Fewer role mixesMore role mixes →
gap -1.5 to -0.5 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
different combinations of duelist, initiator, controller and sentinel counts, adjusted to the same number of maps
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players keep one rolegap +7 to +18Fewer assists per 100 killsgap -14.8 to -1.9Top fragger takes moregap +1 to +6 ptsFewer role mixesgap -1.5 to -0.5
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
Attack-sided attack minus defence round win% (pp)
This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.
NRG
11.3 pp
454 rounds
Team Vitality
7.6 pp
414 rounds
LOUD
6.1 pp
651 rounds
JD Gaming
5.4 pp
726 rounds
G2 Esports
4.2 pp
642 rounds
Karmine Corp
4.1 pp
456 rounds
T1
3.9 pp
595 rounds
TYLOO
2.5 pp
643 rounds
FUT Esports
2.1 pp
580 rounds
Paper Rex
1.3 pp
415 rounds
Nongshim RedForce
0.0 pp
677 rounds
Global Esports
-2.5 pp
624 rounds
EDward Gaming
-4.1 pp
468 rounds
100 Thieves
-4.2 pp
449 rounds
Xi Lai Gaming
-9.6 pp
498 rounds
Team Liquid
-12.7 pp
559 rounds
Bars run from the field low (-12.7 pp) to high (11.3 pp); rows are ordered by value.