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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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LOUD

LOUD · Americas · VCT 2026 Stage 2
Team record
7–4
Series
18–13
Maps
54%
Rounds · 651 rounds
56%
Attack · 366 attack rounds
50%
Defense · 285 defense rounds
LOUD scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension LOUD TL Gap Reading Sample
More wins by defuse 46% 32% +14 Different 143 defence round wins
Opening kills spread 34% 34% -1 Same 27 maps
Top fragger takes more 25% 24% +1 Same 27 maps
Kills concentrated 20.5 20.0 +0.4 Not settled 27 maps
Lower headshot % 28% 30% -2 Not settled 27 maps
More assists per 100 kills 39.4 37.4 +1.9 Same 27 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against LOUD 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 0 of 6 1 of 6 —
EDward Gaming different 4 of 6 2 of 6 Lower headshot % · Opening kills spread · Top fragger takes more · Kills concentrated
FUT Esports different 1 of 6 1 of 6 Opening kills spread
G2 Esports different 0 of 6 2 of 6 —
Global Esports different 3 of 6 1 of 6 More wins by defuse · Lower headshot % · Opening kills concentrated
JD Gaming different 3 of 6 0 of 6 More wins by defuse · More assists per 100 kills · Opening kills concentrated
Karmine Corp different 3 of 6 2 of 6 Fewer wins by defuse · Opening kills concentrated · Kills concentrated
Nongshim RedForce different 2 of 6 1 of 6 Higher headshot % · Fewer assists per 100 kills
NRG different 2 of 6 2 of 6 More wins by defuse · Opening kills concentrated
Paper Rex different 1 of 6 2 of 6 More wins by defuse
T1 different 2 of 6 4 of 6 Fewer assists per 100 kills · Opening kills spread
Team Liquid different 3 of 6 1 of 6 More assists per 100 kills · Opening kills spread · Top fragger takes more
Team Vitality different 2 of 6 2 of 6 Fewer wins by defuse · Fewer assists per 100 kills
TYLOO different 4 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Top fragger takes more · Kills concentrated
Xi Lai Gaming different 1 of 6 3 of 6 More assists per 100 kills

Pressure points

Differences supported by the teams' full samples.
More wins by defuse how rounds end +14 pts
LOUD 46% 143 defence round wins TL 32% 170 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap +2 to +27 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players change roles structure -11 pts
LOUD 80% 31 maps TL 91% 27 maps
← Players change rolesPlayers keep one role →
gap -18 to -3 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
More wins by defusegap +2 to +27 ptsPlayers change rolesgap -18 to -3

LOUD vs TL: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Repeats its role mix share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels

Separates teams; a stable read.

100 Thieves 81% 21 maps
Nongshim RedForce 69% 32 maps
Karmine Corp 67% 21 maps
Team Liquid 63% 27 maps
FUT Esports 56% 27 maps
T1 54% 28 maps
Team Vitality 53% 19 maps
G2 Esports 50% 30 maps
JD Gaming 47% 34 maps
Paper Rex 44% 18 maps
LOUD 43% 31 maps
Xi Lai Gaming 42% 24 maps
EDward Gaming 41% 22 maps
TYLOO 37% 30 maps
Global Esports 33% 29 maps
NRG 33% 22 maps
Bars run from the field low (33.2%) to high (80.9%); rows are ordered by value.