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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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LOUD

LOUD · Americas · VCT 2026 Stage 2
Team record
7–4
Series
18–13
Maps
54%
Rounds · 651 rounds
56%
Attack · 366 attack rounds
50%
Defense · 285 defense rounds
LOUD scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension LOUD T1 Gap Reading Sample
More wins by defuse 46% 33% +14 Different 143 defence round wins
Opening kills spread 34% 34% -0 Same 28 maps
Top fragger takes more 25% 22% +3 Different 28 maps
Kills concentrated 20.5 18.8 +1.7 Different 28 maps
Higher headshot % 28% 26% +2 Different 27 maps
Fewer assists per 100 kills 39.4 40.0 -0.6 Same 27 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against LOUD 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 0 of 6 1 of 6 —
EDward Gaming different 4 of 6 2 of 6 Lower headshot % · Opening kills spread · Top fragger takes more · Kills concentrated
FUT Esports different 1 of 6 1 of 6 Opening kills spread
G2 Esports different 0 of 6 2 of 6 —
Global Esports different 3 of 6 1 of 6 More wins by defuse · Lower headshot % · Opening kills concentrated
JD Gaming different 3 of 6 0 of 6 More wins by defuse · More assists per 100 kills · Opening kills concentrated
Karmine Corp different 3 of 6 2 of 6 Fewer wins by defuse · Opening kills concentrated · Kills concentrated
Nongshim RedForce different 2 of 6 1 of 6 Higher headshot % · Fewer assists per 100 kills
NRG different 2 of 6 2 of 6 More wins by defuse · Opening kills concentrated
Paper Rex different 1 of 6 2 of 6 More wins by defuse
T1 different 2 of 6 4 of 6 Fewer assists per 100 kills · Opening kills spread
Team Liquid different 3 of 6 1 of 6 More assists per 100 kills · Opening kills spread · Top fragger takes more
Team Vitality different 2 of 6 2 of 6 Fewer wins by defuse · Fewer assists per 100 kills
TYLOO different 4 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Top fragger takes more · Kills concentrated
Xi Lai Gaming different 1 of 6 3 of 6 More assists per 100 kills

Pressure points

Differences supported by the teams' full samples.
More wins by defuse how rounds end +14 pts
LOUD 46% 143 defence round wins T1 33% 153 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap +1 to +26 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Top fragger takes more texture +3 pts
LOUD 25% 31 maps T1 22% 28 maps
← Top fragger takes lessTop fragger takes more →
gap +0 to +5 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team kills taken by its top fragger
Higher headshot % texture +2 pts
LOUD 28% 31 maps T1 26% 27 maps
← Lower headshot %Higher headshot % →
gap +0 to +5 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Kills concentrated texture +1.7
LOUD 20.5 31 maps T1 18.8 28 maps
← Kills spread evenlyKills concentrated →
gap +1.0 to +2.3 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
kill-load concentration (100x Herfindahl over 5; even=20)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
More wins by defusegap +1 to +26 ptsTop fragger takes moregap +0 to +5 ptsHigher headshot %gap +0 to +5 ptsKills concentratedgap +1.0 to +2.3

LOUD vs T1: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

More wins on the clock defence wins closed by the clock

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

100 Thieves 11% 133 defence round wins
Karmine Corp 9% 122 defence round wins
NRG 8% 125 defence round wins
JD Gaming 8% 161 defence round wins
T1 7% 153 defence round wins
Team Liquid 7% 170 defence round wins
Team Vitality 6% 101 defence round wins
Nongshim RedForce 6% 175 defence round wins
Xi Lai Gaming 6% 145 defence round wins
G2 Esports 5% 168 defence round wins
Global Esports 5% 173 defence round wins
TYLOO 4% 173 defence round wins
EDward Gaming 4% 132 defence round wins
LOUD 4% 143 defence round wins
Paper Rex 3% 109 defence round wins
FUT Esports 3% 148 defence round wins
Bars run from the field low (2.7%) to high (10.5%); rows are ordered by value.