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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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LOUD

LOUD · Americas · VCT 2026 Stage 2
Team record
7–4
Series
18–13
Maps
54%
Rounds · 651 rounds
56%
Attack · 366 attack rounds
50%
Defense · 285 defense rounds
LOUD scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension LOUD 100T Gap Reading Sample
More wins by defuse 46% 29% +17 Different 133 defence round wins
Opening kills spread 34% 38% -4 Not settled 21 maps
Top fragger takes more 25% 23% +2 Not settled 21 maps
Kills concentrated 20.5 20.2 +0.3 Not settled 21 maps
Higher headshot % 28% 26% +2 Not settled 21 maps
Fewer assists per 100 kills 39.4 42.0 -2.6 Not settled 21 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against LOUD 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 0 of 6 1 of 6 —
EDward Gaming different 4 of 6 2 of 6 Lower headshot % · Opening kills spread · Top fragger takes more · Kills concentrated
FUT Esports different 1 of 6 1 of 6 Opening kills spread
G2 Esports different 0 of 6 2 of 6 —
Global Esports different 3 of 6 1 of 6 More wins by defuse · Lower headshot % · Opening kills concentrated
JD Gaming different 3 of 6 0 of 6 More wins by defuse · More assists per 100 kills · Opening kills concentrated
Karmine Corp different 3 of 6 2 of 6 Fewer wins by defuse · Opening kills concentrated · Kills concentrated
Nongshim RedForce different 2 of 6 1 of 6 Higher headshot % · Fewer assists per 100 kills
NRG different 2 of 6 2 of 6 More wins by defuse · Opening kills concentrated
Paper Rex different 1 of 6 2 of 6 More wins by defuse
T1 different 2 of 6 4 of 6 Fewer assists per 100 kills · Opening kills spread
Team Liquid different 3 of 6 1 of 6 More assists per 100 kills · Opening kills spread · Top fragger takes more
Team Vitality different 2 of 6 2 of 6 Fewer wins by defuse · Fewer assists per 100 kills
TYLOO different 4 of 6 1 of 6 More wins by defuse · Fewer assists per 100 kills · Top fragger takes more · Kills concentrated
Xi Lai Gaming different 1 of 6 3 of 6 More assists per 100 kills

LOUD vs 100T — head to head

0 of 2 series · 2 of 7 maps · last met 2026-09-07

Stats in these games

Round win rate 154 rounds too close to call on this sample 51% 49%
Attack round win rate too close to call on this sample 48%86 attack rounds 44%68 attack rounds
Defense round win rate too close to call on this sample 56%68 defense rounds 52%86 defense rounds
Pistol win rate 14 pistols too close to call on this sample 43% 57%
LOUD 100T
Estimate ranges
Round win rate-13 to +18 pts Attack round win rate-12 to +19 pts Defense round win rate-12 to +19 pts Pistol win rate-57 to +35 pts

Maps played

Summit 8–13 2026-08-10 · LOUD pick Haven 10–13 2026-08-10 · 100T pick Split 13–7 2026-09-07 · 100T pick Sunset 11–13 2026-09-07 · LOUD pick Ascent 12–14 2026-09-07 · 100T pick Summit 13–1 2026-09-07 · LOUD pick Haven 12–14 2026-09-07 · decider

Repeated veto choices in this matchup

100T banned Lotus in 2 of 2 series against LOUD
LOUD picked Summit in 2 of 2 series against 100T

Pressure points

Differences supported by the teams' full samples.
Changes its role mix structure -38 pts
LOUD 43% 31 maps 100T 81% 21 maps
← Changes its role mixRepeats its role mix →
gap -59 to -18 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Uses unusual role mixes structure +30 pts
LOUD 49% 31 maps 100T 19% 21 maps
← Uses the usual role mixUses unusual role mixes →
gap +8 to +52 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
More wins by defuse how rounds end +17 pts
LOUD 46% 143 defence round wins 100T 29% 133 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap +4 to +29 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players change roles structure -16 pts
LOUD 80% 31 maps 100T 96% 21 maps
← Players change rolesPlayers keep one role →
gap -21 to -11 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Players change agents structure -13 pts
LOUD 61% 31 maps 100T 74% 21 maps
← Players change agentsPlayers keep one agent →
gap -24 to -2 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Changes its role mixgap -59 to -18Uses unusual role mixesgap +8 to +52More wins by defusegap +4 to +29 ptsPlayers change rolesgap -21 to -11Players change agentsgap -24 to -2

One dimension at a time

Compare a stat across all sixteen teams.

Opening kills concentrated % of team first-kills taken by its top entry

Separates teams; a stable read.

TYLOO 39% 30 maps
100 Thieves 38% 21 maps
EDward Gaming 37% 22 maps
FUT Esports 35% 27 maps
Team Liquid 34% 27 maps
T1 34% 28 maps
LOUD 34% 31 maps
JD Gaming 33% 34 maps
NRG 32% 22 maps
Global Esports 32% 29 maps
Karmine Corp 30% 21 maps
Team Vitality 30% 19 maps
Xi Lai Gaming 28% 24 maps
G2 Esports 28% 30 maps
Paper Rex 28% 18 maps
Nongshim RedForce 26% 32 maps
Bars run from the field low (26.4%) to high (39.3%); rows are ordered by value.