Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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NRG

NRG · Americas · VCT 2026 Stage 2
Team record
6–2
Series
14–8
Maps
54%
Rounds · 454 rounds
60%
Attack · 197 attack rounds
49%
Defense · 257 defense rounds
NRG scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension NRG JDG Gap Reading Sample
Fewer wins by defuse 40% 42% -2 Same 125 defence round wins
Opening kills spread 32% 33% -1 Same 22 maps
Top fragger takes less 21% 23% -2 Not settled 22 maps
Kills spread evenly 20.1 20.2 -0.1 Same 22 maps
Lower headshot % 26% 30% -4 Different 22 maps
More assists per 100 kills 47.7 38.7 +9.0 Different 22 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against NRG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 2 of 6 1 of 6 Higher headshot % · Kills spread evenly
EDward Gaming same 1 of 6 2 of 6 Kills spread evenly
FUT Esports different 3 of 6 2 of 6 More wins by defuse · Opening kills spread · Kills spread evenly
G2 Esports different 3 of 6 2 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
Global Esports different 4 of 6 1 of 6 Fewer wins by defuse · Opening kills concentrated · Top fragger takes less · Kills spread evenly
JD Gaming different 3 of 6 2 of 6 Fewer wins by defuse · Opening kills spread · Kills spread evenly
Karmine Corp different 1 of 6 2 of 6 Opening kills concentrated
LOUD different 2 of 6 2 of 6 Fewer wins by defuse · Opening kills spread
Nongshim RedForce different 4 of 6 1 of 6 More wins by defuse · Lower headshot % · Top fragger takes less · Kills concentrated
Paper Rex different 3 of 6 2 of 6 Fewer wins by defuse · Top fragger takes less · Kills concentrated
T1 different 3 of 6 2 of 6 Higher headshot % · Opening kills spread · Top fragger takes less
Team Liquid different 2 of 6 3 of 6 Opening kills spread · Kills concentrated
Team Vitality different 4 of 6 1 of 6 Higher headshot % · Opening kills concentrated · Top fragger takes less · Kills spread evenly
TYLOO different 1 of 6 3 of 6 Fewer wins by defuse
Xi Lai Gaming different 3 of 6 3 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes less

Pressure points

Differences supported by the teams' full samples.
Uses unusual role mixes structure +37 pts
NRG 55% 22 maps JDG 18% 34 maps
← Uses the usual role mixUses unusual role mixes →
gap +15 to +59 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Players change roles structure -12 pts
NRG 68% 22 maps JDG 80% 34 maps
← Players change rolesPlayers keep one role →
gap -20 to -4 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
More assists per 100 kills texture +9.0
NRG 47.7 22 maps JDG 38.7 34 maps
← Fewer assists per 100 killsMore assists per 100 kills →
gap +2.6 to +15.5 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
assists per 100 kills (utility-dense play)
Lower headshot % texture -4 pts
NRG 26% 22 maps JDG 30% 30 maps
← Lower headshot %Higher headshot % →
gap -6 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
More role mixes structure +2.0
NRG 5.0 22 maps JDG 3.0 34 maps
← Fewer role mixesMore role mixes →
gap +1.6 to +2.4 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
different combinations of duelist, initiator, controller and sentinel counts, adjusted to the same number of maps
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses unusual role mixesgap +15 to +59Players change rolesgap -20 to -4More assists per 100 killsgap +2.6 to +15.5Lower headshot %gap -6 to -1 ptsMore role mixesgap +1.6 to +2.4

NRG vs JDG: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Higher after 2+ losses P(win round | lost 2+ in a row)

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Karmine Corp 54% 84 rounds after 2+ losses
Team Vitality 49% 85 rounds after 2+ losses
Global Esports 49% 138 rounds after 2+ losses
T1 45% 142 rounds after 2+ losses
Nongshim RedForce 45% 154 rounds after 2+ losses
Paper Rex 45% 87 rounds after 2+ losses
TYLOO 44% 140 rounds after 2+ losses
LOUD 42% 147 rounds after 2+ losses
JD Gaming 41% 193 rounds after 2+ losses
FUT Esports 40% 154 rounds after 2+ losses
100 Thieves 40% 93 rounds after 2+ losses
Xi Lai Gaming 39% 123 rounds after 2+ losses
EDward Gaming 39% 111 rounds after 2+ losses
Team Liquid 38% 137 rounds after 2+ losses
G2 Esports 37% 147 rounds after 2+ losses
NRG 37% 104 rounds after 2+ losses
Bars run from the field low (36.5%) to high (53.6%); rows are ordered by value.