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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Paper Rex

PRX · Pacific · VCT 2026 Stage 2
Team record
4–4
Series
10–8
Maps
52%
Rounds · 415 rounds
53%
Attack · 203 attack rounds
51%
Defense · 212 defense rounds
Paper Rex scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension PRX NS Gap Reading Sample
More wins by defuse 41% 35% +6 Not settled 109 defence round wins
Opening kills concentrated 28% 26% +1 Same 18 maps
Top fragger takes more 22% 21% +0 Same 18 maps
Kills concentrated 20.1 20.1 +0.0 Same 18 maps
Higher headshot % 30% 27% +3 Different 18 maps
Fewer assists per 100 kills 36.3 40.5 -4.1 Not settled 18 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against PRX 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 1 of 6 3 of 6 Kills spread evenly
EDward Gaming different 0 of 6 3 of 6 —
FUT Esports different 4 of 6 1 of 6 More wins by defuse · Higher headshot % · Fewer assists per 100 kills · Kills spread evenly
G2 Esports different 3 of 6 3 of 6 Opening kills spread · Top fragger takes more · Kills concentrated
Global Esports different 4 of 6 1 of 6 Fewer wins by defuse · More assists per 100 kills · Top fragger takes less · Kills spread evenly
JD Gaming different 3 of 6 0 of 6 Fewer wins by defuse · Higher headshot % · Kills spread evenly
Karmine Corp different 3 of 6 0 of 6 Higher headshot % · More assists per 100 kills · Opening kills spread
LOUD different 1 of 6 2 of 6 Fewer wins by defuse
Nongshim RedForce different 3 of 6 1 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
NRG different 3 of 6 2 of 6 More wins by defuse · Top fragger takes more · Kills spread evenly
T1 different 1 of 6 2 of 6 Top fragger takes less
Team Liquid different 3 of 6 1 of 6 Higher headshot % · Fewer assists per 100 kills · Kills concentrated
Team Vitality different 3 of 6 1 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
TYLOO different 2 of 6 3 of 6 More wins by defuse · Lower headshot %
Xi Lai Gaming different 5 of 6 1 of 6 More wins by defuse · Lower headshot % · Fewer assists per 100 kills · Opening kills spread · Top fragger takes less

PRX vs NS — head to head

0 of 1 series · 0 of 2 maps · last met 2026-08-26

Stats in these games

Round win rate 43 rounds too close to call on this sample 40% 60%
Attack round win rate too close to call on this sample 42%19 attack rounds 62%24 attack rounds
Defense round win rate too close to call on this sample 38%24 defense rounds 58%19 defense rounds
Pistol win rate pistols too close to call on this sample 3 of 4 1 of 4
PRX NS
Estimate ranges
Round win rate-47 to +9 pts Attack round win rate-45 to +9 pts Defense round win rate-45 to +9 pts Pistol win rate-40 to +91 pts

Maps played

Abyss 7–13 2026-08-26 · NS pick Split 10–13 2026-08-26 · PRX pick

Repeated veto choices in this matchup

Only one series played. No repeated veto choices.

Pressure points

Differences supported by the teams' full samples.
Higher headshot % texture +3 pts
PRX 30% 18 maps NS 27% 32 maps
← Lower headshot %Higher headshot % →
gap +1 to +6 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Higher headshot %gap +1 to +6 pts

One dimension at a time

Compare a stat across all sixteen teams.

Higher after a win P(win round | won previous)

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Team Liquid 69% 268 rounds after a win
100 Thieves 69% 224 rounds after a win
TYLOO 67% 313 rounds after a win
Karmine Corp 66% 230 rounds after a win
EDward Gaming 65% 220 rounds after a win
T1 64% 281 rounds after a win
NRG 64% 212 rounds after a win
Nongshim RedForce 64% 326 rounds after a win
LOUD 63% 306 rounds after a win
Xi Lai Gaming 62% 223 rounds after a win
G2 Esports 62% 298 rounds after a win
FUT Esports 62% 252 rounds after a win
Global Esports 61% 293 rounds after a win
Team Vitality 61% 200 rounds after a win
Paper Rex 60% 186 rounds after a win
JD Gaming 58% 317 rounds after a win
Bars run from the field low (57.7%) to high (69.4%); rows are ordered by value.