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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Paper Rex

PRX · Pacific · VCT 2026 Stage 2
Team record
4–4
Series
10–8
Maps
52%
Rounds · 415 rounds
53%
Attack · 203 attack rounds
51%
Defense · 212 defense rounds
Paper Rex scouting sections

Map picks and bans

8 series with a recorded veto. Choose a map to filter every section below. All maps
1–1 Abyss Abyss 1 of 2 maps on it.
In their pool for 3 series. Banned 1 of 4 of their ban turns, first ban 0 of 3, picked 0 of 1 of their pick turns, played 2 of 3 of those series.

Who put it on the table: opponent's pick 1 of 2.
Click to slice everything below to Abyss.
BAN1/4 PICK0/1 PLAY2/3
4–0 Ascent Ascent 4 of 4 maps on it.
In their pool for 8 series. Banned 8% of their ban turns, first ban 0 of 8, picked 1 of 8 of their pick turns, played 4 of 8 of those series.

Who put it on the table: their own pick 1 of 1 · opponent's pick 3 of 3.
Click to slice everything below to Ascent.
BAN1/12 PICK1/8 PLAY4/8
1–1 Breeze Breeze 1 of 2 maps on it.
In their pool for 5 series. Banned 1 of 7 of their ban turns, first ban 0 of 4, picked 0 of 4 of their pick turns, played 2 of 5 of those series.

Who put it on the table: opponent's pick 1 of 1 · decider 0 of 1.
Click to slice everything below to Breeze.
BAN1/7 PICK0/4 PLAY2/5
— Haven Haven In their pool but never played in this corpus.
In their pool for 8 series. Banned 8 of 8 of their ban turns, first ban 8 of 8, picked — of their pick turns, played 0 of 8 of those series.

Click to slice everything below to Haven.
BAN8/8 PICK0/0 PLAY0/8
0–1 Lotus Lotus 0 of 1 maps on it.
In their pool for 8 series. Banned 1 of 11 of their ban turns, first ban 0 of 7, picked 1 of 6 of their pick turns, played 1 of 8 of those series.

Who put it on the table: their own pick 0 of 1.
Click to slice everything below to Lotus.
BAN1/11 PICK1/6 PLAY1/8
1–2 Split Split 1 of 3 maps on it.
In their pool for 8 series. Banned 15% of their ban turns, first ban 0 of 8, picked 1 of 7 of their pick turns, played 3 of 8 of those series.

Who put it on the table: their own pick 0 of 1 · opponent's pick 1 of 2.
Click to slice everything below to Split.
BAN2/13 PICK1/7 PLAY3/8
3–0 Summit Summit 3 of 3 maps on it.
In their pool for 8 series. Banned 0 of 7 of their ban turns, first ban 0 of 7, picked 3 of 5 of their pick turns, played 3 of 8 of those series.

Who put it on the table: their own pick 3 of 3.
Click to slice everything below to Summit.
BAN0/7 PICK3/5 PLAY3/8
0–3 Sunset Sunset 0 of 3 maps on it.
In their pool for 8 series. Banned 17% of their ban turns, first ban 0 of 8, picked 2 of 6 of their pick turns, played 3 of 8 of those series.

Who put it on the table: their own pick 0 of 2 · decider 0 of 1.
Click to slice everything below to Sunset.
BAN2/12 PICK2/6 PLAY3/8
banned by PRX picked by PRX played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

All maps

All maps in the corpus. 18 maps · 415 rounds

Record and sides

Maps 10–818 maps
Attack 53%203 rounds
Defense 51%212 rounds
field mean across the 16 Champions teams the white bar inside each fill is the estimate range
Estimate and field details
Attack46–60% across 203 attack rounds Defense45–58% across 212 defense rounds

Pistols (36 played)

MeasureValueSample
Pistols won47%36 pistols
On attack44%18 attack pistols
On defense50%18 defense pistols
Won the round after a pistol they won82%17 pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round.

Composition: lock-in and flex

2-1-2-0 duelist · initiator · controller · sentinel double-duelistdouble-controllerno-sentinel most common among the 16 teams: 2-1-1-1 8 of 18 maps across their maps

Rotating agents: 18 agents used across 5 slots, 0 locked and 18 rotating

omen f0rsakeN 14 of 18 maps viper d4v41 12 of 18 maps sova invy 11 of 18 maps yoru something 10 of 18 maps raze Jinggg 8 of 18 maps harbor Jinggg 7 of 18 maps fade invy 6 of 18 maps sage something 5 of 18 maps waylay Jinggg 4 of 18 maps chamber d4v41 3 of 18 maps gekko something 2 of 18 maps neon something 2 of 18 maps miks f0rsakeN 1 of 18 maps killjoy d4v41 1 of 18 maps jett something 1 of 18 maps phoenix f0rsakeN 1 of 18 maps astra d4v41 1 of 18 maps tejo d4v41 1 of 18 maps

18 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 87 20 107
Rounds lostAttack 59 32 96
Rounds wonDefense 61 45 109
Rounds lostDefense 74 29 103
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 872000 107
Rounds lost Attack 590325 96
Rounds won Defense 610453 109
Rounds lost Defense 742900 103
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
d4v41 viper 18 415 46 37 +9 0.111 0.089
f0rsakeN omen 18 415 34 45 -11 0.082 0.108
invy sova 18 415 23 27 -4 0.055 0.065
Jinggg raze 18 415 46 46 +0 0.111 0.111
something yoru 18 415 57 54 +3 0.137 0.130
Both sides. FK−FD stays beside its FK and FD counts. Rows start by maps played.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 18 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 18 of 18 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.