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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Paper Rex

PRX · Pacific · VCT 2026 Stage 2
Team record
4–4
Series
10–8
Maps
52%
Rounds · 415 rounds
53%
Attack · 203 attack rounds
51%
Defense · 212 defense rounds
Paper Rex scouting sections

Map picks and bans

8 series with a recorded veto. Choose a map to filter every section below. All maps
1–1 Abyss Abyss 1 of 2 maps on it.
In their pool for 3 series. Banned 1 of 4 of their ban turns, first ban 0 of 3, picked 0 of 1 of their pick turns, played 2 of 3 of those series.

Who put it on the table: opponent's pick 1 of 2.
Click to slice everything below to Abyss.
BAN1/4 PICK0/1 PLAY2/3
4–0 Ascent Ascent 4 of 4 maps on it.
In their pool for 8 series. Banned 8% of their ban turns, first ban 0 of 8, picked 1 of 8 of their pick turns, played 4 of 8 of those series.

Who put it on the table: their own pick 1 of 1 · opponent's pick 3 of 3.
Click to slice everything below to Ascent.
BAN1/12 PICK1/8 PLAY4/8
1–1 Breeze Breeze 1 of 2 maps on it.
In their pool for 5 series. Banned 1 of 7 of their ban turns, first ban 0 of 4, picked 0 of 4 of their pick turns, played 2 of 5 of those series.

Who put it on the table: opponent's pick 1 of 1 · decider 0 of 1.
Click to slice everything below to Breeze.
BAN1/7 PICK0/4 PLAY2/5
— Haven Haven In their pool but never played in this corpus.
In their pool for 8 series. Banned 8 of 8 of their ban turns, first ban 8 of 8, picked — of their pick turns, played 0 of 8 of those series.

Click to slice everything below to Haven.
BAN8/8 PICK0/0 PLAY0/8
0–1 Lotus Lotus 0 of 1 maps on it.
In their pool for 8 series. Banned 1 of 11 of their ban turns, first ban 0 of 7, picked 1 of 6 of their pick turns, played 1 of 8 of those series.

Who put it on the table: their own pick 0 of 1.
Click to slice everything below to Lotus.
BAN1/11 PICK1/6 PLAY1/8
1–2 Split Split 1 of 3 maps on it.
In their pool for 8 series. Banned 15% of their ban turns, first ban 0 of 8, picked 1 of 7 of their pick turns, played 3 of 8 of those series.

Who put it on the table: their own pick 0 of 1 · opponent's pick 1 of 2.
Click to slice everything below to Split.
BAN2/13 PICK1/7 PLAY3/8
3–0 Summit Summit 3 of 3 maps on it.
In their pool for 8 series. Banned 0 of 7 of their ban turns, first ban 0 of 7, picked 3 of 5 of their pick turns, played 3 of 8 of those series.

Who put it on the table: their own pick 3 of 3.
Click to slice everything below to Summit.
BAN0/7 PICK3/5 PLAY3/8
0–3 Sunset Sunset 0 of 3 maps on it.
In their pool for 8 series. Banned 17% of their ban turns, first ban 0 of 8, picked 2 of 6 of their pick turns, played 3 of 8 of those series.

Who put it on the table: their own pick 0 of 2 · decider 0 of 1.
Click to slice everything below to Sunset.
BAN2/12 PICK2/6 PLAY3/8
banned by PRX picked by PRX played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

Abyss

PRX on Abyss. 2 maps · 44 rounds

Record and sides

Maps 1–12 maps
Attack 45%20 rounds
Defense 46%24 rounds
field mean across the 11 Champions teams on Abyss the white bar inside each fill is the estimate range
Estimate and field details
Attack26–66% across 20 attack rounds Defense28–65% across 24 defense rounds

Pistols (4 played)

MeasureValueSample
Pistols won1 of 4pistols
On attack0 of 2attack pistols
On defense1 of 2defense pistols
Won the round after a pistol they won1 of 1pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round. On fewer than 12 pistols these are counts, not percentages.

Composition: lock-in and flex

2-1-2-0 duelist · initiator · controller · sentinel double-duelistdouble-controllerno-sentinel most common role mix among the 16 teams 2 of 2 maps on Abyss
yoru something 2 of 2 maps waylay Jinggg 2 of 2 maps sova invy 2 of 2 maps harbor f0rsakeN 2 of 2 maps

Rotating agents: 6 agents used across 5 slots, 4 locked and 2 rotating

astra d4v41 1 of 2 maps omen d4v41 1 of 2 maps

2 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 9 9
Rounds lostAttack 7 4 11
Rounds wonDefense 6 5 11
Rounds lostDefense 11 2 13
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 9000 9
Rounds lost Attack 7040 11
Rounds won Defense 6050 11
Rounds lost Defense 11200 13
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
d4v41 astra 2 44 2 3 -1 0.045 0.068
f0rsakeN harbor 2 44 5 6 -1 0.114 0.136
invy sova 2 44 1 3 -2 0.023 0.068
Jinggg waylay 2 44 3 9 -6 0.068 0.205
something yoru 2 44 8 4 +4 0.182 0.091
Both sides. FK−FD stays beside its FK and FD counts. Rows start by maps played.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 2 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 2 of 2 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.