All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix
Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
| Dimension | PRX | NS | Gap | Reading | Sample |
|---|---|---|---|---|---|
| More wins by defuse | 41% | 35% | +6 | Not settled | 109 defence round wins |
| Opening kills concentrated | 28% | 26% | +1 | Same | 18 maps |
| Top fragger takes more | 22% | 21% | +0 | Same | 18 maps |
| Kills concentrated | 20.1 | 20.1 | +0.0 | Same | 18 maps |
| Higher headshot % | 30% | 27% | +3 | Different | 18 maps |
| Fewer assists per 100 kills | 36.3 | 40.5 | -4.1 | Not settled | 18 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against PRX 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | different | 1 of 6 | 3 of 6 | Kills spread evenly |
| EDward Gaming | different | 0 of 6 | 3 of 6 | — |
| FUT Esports | different | 4 of 6 | 1 of 6 | More wins by defuse · Higher headshot % · Fewer assists per 100 kills · Kills spread evenly |
| G2 Esports | different | 3 of 6 | 3 of 6 | Opening kills spread · Top fragger takes more · Kills concentrated |
| Global Esports | different | 4 of 6 | 1 of 6 | Fewer wins by defuse · More assists per 100 kills · Top fragger takes less · Kills spread evenly |
| JD Gaming | different | 3 of 6 | 0 of 6 | Fewer wins by defuse · Higher headshot % · Kills spread evenly |
| Karmine Corp | different | 3 of 6 | 0 of 6 | Higher headshot % · More assists per 100 kills · Opening kills spread |
| LOUD | different | 1 of 6 | 2 of 6 | Fewer wins by defuse |
| Nongshim RedForce | different | 3 of 6 | 1 of 6 | Opening kills concentrated · Top fragger takes more · Kills concentrated |
| NRG | different | 3 of 6 | 2 of 6 | More wins by defuse · Top fragger takes more · Kills spread evenly |
| T1 | different | 1 of 6 | 2 of 6 | Top fragger takes less |
| Team Liquid | different | 3 of 6 | 1 of 6 | Higher headshot % · Fewer assists per 100 kills · Kills concentrated |
| Team Vitality | different | 3 of 6 | 1 of 6 | Opening kills spread · Top fragger takes less · Kills spread evenly |
| TYLOO | different | 2 of 6 | 3 of 6 | More wins by defuse · Lower headshot % |
| Xi Lai Gaming | different | 5 of 6 | 1 of 6 | More wins by defuse · Lower headshot % · Fewer assists per 100 kills · Opening kills spread · Top fragger takes less |
PRX vs NS — head to head
0 of 1 series · 0 of 2 maps · last met 2026-08-26Stats in these games
Round win rate
43 rounds
too close to call on this sample
40%
60%
Attack round win rate
too close to call on this sample
42%19 attack rounds
62%24 attack rounds
Defense round win rate
too close to call on this sample
38%24 defense rounds
58%19 defense rounds
Pistol win rate
pistols
too close to call on this sample
3 of 4
1 of 4
PRX
NS
Estimate ranges
Round win rate-47 to +9 pts
Attack round win rate-45 to +9 pts
Defense round win rate-45 to +9 pts
Pistol win rate-40 to +91 pts
Maps played
Abyss
7–13
2026-08-26 · NS pick
Split
10–13
2026-08-26 · PRX pick
Repeated veto choices in this matchup
Only one series played. No repeated veto choices.
Pressure points
Differences supported by the teams' full samples.
Higher headshot %
texture
+3 pts
← Lower headshot %Higher headshot % →
gap +1 to +6 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Higher headshot %gap +1 to +6 pts
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
Wins defence rounds defence round win%
This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.
Team Liquid
61%
280 defence rounds
100 Thieves
59%
225 defence rounds
Karmine Corp
56%
217 defence rounds
Xi Lai Gaming
55%
265 defence rounds
Global Esports
55%
317 defence rounds
TYLOO
54%
318 defence rounds
EDward Gaming
54%
243 defence rounds
Nongshim RedForce
54%
323 defence rounds
Paper Rex
51%
212 defence rounds
T1
51%
298 defence rounds
G2 Esports
50%
334 defence rounds
LOUD
50%
285 defence rounds
Team Vitality
49%
205 defence rounds
FUT Esports
49%
302 defence rounds
NRG
49%
257 defence rounds
JD Gaming
46%
352 defence rounds
Bars run from the field low (45.7%) to high (60.7%); rows are ordered by value.