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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Paper Rex

PRX · Pacific · VCT 2026 Stage 2
Team record
4–4
Series
10–8
Maps
52%
Rounds · 415 rounds
53%
Attack · 203 attack rounds
51%
Defense · 212 defense rounds
Paper Rex scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension PRX TYL Gap Reading Sample
More wins by defuse 41% 41% +0 Same 109 defence round wins
Opening kills spread 28% 39% -12 Different 18 maps
Top fragger takes less 22% 24% -3 Different 18 maps
Kills spread evenly 20.1 20.4 -0.4 Not settled 18 maps
Lower headshot % 30% 31% -1 Same 18 maps
Fewer assists per 100 kills 36.3 41.0 -4.7 Different 18 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against PRX 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 1 of 6 3 of 6 Kills spread evenly
EDward Gaming different 0 of 6 3 of 6 —
FUT Esports different 4 of 6 1 of 6 More wins by defuse · Higher headshot % · Fewer assists per 100 kills · Kills spread evenly
G2 Esports different 3 of 6 3 of 6 Opening kills spread · Top fragger takes more · Kills concentrated
Global Esports different 4 of 6 1 of 6 Fewer wins by defuse · More assists per 100 kills · Top fragger takes less · Kills spread evenly
JD Gaming different 3 of 6 0 of 6 Fewer wins by defuse · Higher headshot % · Kills spread evenly
Karmine Corp different 3 of 6 0 of 6 Higher headshot % · More assists per 100 kills · Opening kills spread
LOUD different 1 of 6 2 of 6 Fewer wins by defuse
Nongshim RedForce different 3 of 6 1 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
NRG different 3 of 6 2 of 6 More wins by defuse · Top fragger takes more · Kills spread evenly
T1 different 1 of 6 2 of 6 Top fragger takes less
Team Liquid different 3 of 6 1 of 6 Higher headshot % · Fewer assists per 100 kills · Kills concentrated
Team Vitality different 3 of 6 1 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
TYLOO different 2 of 6 3 of 6 More wins by defuse · Lower headshot %
Xi Lai Gaming different 5 of 6 1 of 6 More wins by defuse · Lower headshot % · Fewer assists per 100 kills · Opening kills spread · Top fragger takes less

Pressure points

Differences supported by the teams' full samples.
Opening kills spread openers -12 pts
PRX 28% 18 maps TYL 39% 30 maps
← Opening kills spreadOpening kills concentrated →
gap -19 to -4 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Top fragger takes less texture -3 pts
PRX 22% 18 maps TYL 24% 30 maps
← Top fragger takes lessTop fragger takes more →
gap -5 to -0 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team kills taken by its top fragger
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Opening kills spreadgap -19 to -4 ptsTop fragger takes lessgap -5 to -0 pts

PRX vs TYL: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Wins defence rounds defence round win%

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Team Liquid 61% 280 defence rounds
100 Thieves 59% 225 defence rounds
Karmine Corp 56% 217 defence rounds
Xi Lai Gaming 55% 265 defence rounds
Global Esports 55% 317 defence rounds
TYLOO 54% 318 defence rounds
EDward Gaming 54% 243 defence rounds
Nongshim RedForce 54% 323 defence rounds
Paper Rex 51% 212 defence rounds
T1 51% 298 defence rounds
G2 Esports 50% 334 defence rounds
LOUD 50% 285 defence rounds
Team Vitality 49% 205 defence rounds
FUT Esports 49% 302 defence rounds
NRG 49% 257 defence rounds
JD Gaming 46% 352 defence rounds
Bars run from the field low (45.7%) to high (60.7%); rows are ordered by value.