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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Paper Rex

PRX · Pacific · VCT 2026 Stage 2
Team record
4–4
Series
10–8
Maps
52%
Rounds · 415 rounds
53%
Attack · 203 attack rounds
51%
Defense · 212 defense rounds
Paper Rex scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension PRX T1 Gap Reading Sample
More wins by defuse 41% 33% +9 Not settled 109 defence round wins
Opening kills spread 28% 34% -6 Not settled 18 maps
Top fragger takes less 22% 22% -1 Same 18 maps
Kills concentrated 20.1 18.8 +1.3 Different 18 maps
Higher headshot % 30% 26% +5 Different 18 maps
Fewer assists per 100 kills 36.3 40.0 -3.6 Not settled 18 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against PRX 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 1 of 6 3 of 6 Kills spread evenly
EDward Gaming different 0 of 6 3 of 6 —
FUT Esports different 4 of 6 1 of 6 More wins by defuse · Higher headshot % · Fewer assists per 100 kills · Kills spread evenly
G2 Esports different 3 of 6 3 of 6 Opening kills spread · Top fragger takes more · Kills concentrated
Global Esports different 4 of 6 1 of 6 Fewer wins by defuse · More assists per 100 kills · Top fragger takes less · Kills spread evenly
JD Gaming different 3 of 6 0 of 6 Fewer wins by defuse · Higher headshot % · Kills spread evenly
Karmine Corp different 3 of 6 0 of 6 Higher headshot % · More assists per 100 kills · Opening kills spread
LOUD different 1 of 6 2 of 6 Fewer wins by defuse
Nongshim RedForce different 3 of 6 1 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
NRG different 3 of 6 2 of 6 More wins by defuse · Top fragger takes more · Kills spread evenly
T1 different 1 of 6 2 of 6 Top fragger takes less
Team Liquid different 3 of 6 1 of 6 Higher headshot % · Fewer assists per 100 kills · Kills concentrated
Team Vitality different 3 of 6 1 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
TYLOO different 2 of 6 3 of 6 More wins by defuse · Lower headshot %
Xi Lai Gaming different 5 of 6 1 of 6 More wins by defuse · Lower headshot % · Fewer assists per 100 kills · Opening kills spread · Top fragger takes less

PRX vs T1 — head to head

0 of 1 series · 1 of 3 maps · last met 2026-07-18

Stats in these games

Round win rate 82 rounds too close to call on this sample 49% 51%
Attack round win rate too close to call on this sample 51%41 attack rounds 54%41 attack rounds
Defense round win rate too close to call on this sample 46%41 defense rounds 49%41 defense rounds
Pistol win rate pistols too close to call on this sample 2 of 6 4 of 6
PRX T1
Estimate ranges
Round win rate-23 to +19 pts Attack round win rate-23 to +18 pts Defense round win rate-23 to +18 pts Pistol win rate-81 to +40 pts

Maps played

Sunset 12–14 2026-07-18 · PRX pick Ascent 13–11 2026-07-18 · T1 pick Breeze 15–17 2026-07-18 · decider

Repeated veto choices in this matchup

Only one series played. No repeated veto choices.

Pressure points

Differences supported by the teams' full samples.
Higher headshot % texture +5 pts
PRX 30% 18 maps T1 26% 27 maps
← Lower headshot %Higher headshot % →
gap +3 to +7 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Kills concentrated texture +1.3
PRX 20.1 18 maps T1 18.8 28 maps
← Kills spread evenlyKills concentrated →
gap +0.6 to +1.9 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
kill-load concentration (100x Herfindahl over 5; even=20)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Higher headshot %gap +3 to +7 ptsKills concentratedgap +0.6 to +1.9

One dimension at a time

Compare a stat across all sixteen teams.

Top fragger takes more % of team kills taken by its top fragger

Separates teams; a stable read.

LOUD 25% 31 maps
Team Liquid 24% 27 maps
TYLOO 24% 30 maps
EDward Gaming 24% 22 maps
Karmine Corp 23% 21 maps
JD Gaming 23% 34 maps
100 Thieves 23% 21 maps
FUT Esports 23% 27 maps
T1 22% 28 maps
Global Esports 22% 29 maps
Xi Lai Gaming 22% 24 maps
Team Vitality 22% 19 maps
Paper Rex 22% 18 maps
Nongshim RedForce 21% 32 maps
NRG 21% 22 maps
G2 Esports 21% 30 maps
Bars run from the field low (20.6%) to high (25.0%); rows are ordered by value.