All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix
Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
| Dimension | PRX | XLG | Gap | Reading | Sample |
|---|---|---|---|---|---|
| More wins by defuse | 41% | 39% | +3 | Same | 109 defence round wins |
| Opening kills spread | 28% | 28% | -1 | Same | 18 maps |
| Top fragger takes less | 22% | 22% | -0 | Same | 18 maps |
| Kills concentrated | 20.1 | 19.4 | +0.6 | Different | 18 maps |
| Lower headshot % | 30% | 31% | -0 | Same | 18 maps |
| Fewer assists per 100 kills | 36.3 | 37.5 | -1.1 | Same | 18 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against PRX 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | different | 1 of 6 | 3 of 6 | Kills spread evenly |
| EDward Gaming | different | 0 of 6 | 3 of 6 | — |
| FUT Esports | different | 4 of 6 | 1 of 6 | More wins by defuse · Higher headshot % · Fewer assists per 100 kills · Kills spread evenly |
| G2 Esports | different | 3 of 6 | 3 of 6 | Opening kills spread · Top fragger takes more · Kills concentrated |
| Global Esports | different | 4 of 6 | 1 of 6 | Fewer wins by defuse · More assists per 100 kills · Top fragger takes less · Kills spread evenly |
| JD Gaming | different | 3 of 6 | 0 of 6 | Fewer wins by defuse · Higher headshot % · Kills spread evenly |
| Karmine Corp | different | 3 of 6 | 0 of 6 | Higher headshot % · More assists per 100 kills · Opening kills spread |
| LOUD | different | 1 of 6 | 2 of 6 | Fewer wins by defuse |
| Nongshim RedForce | different | 3 of 6 | 1 of 6 | Opening kills concentrated · Top fragger takes more · Kills concentrated |
| NRG | different | 3 of 6 | 2 of 6 | More wins by defuse · Top fragger takes more · Kills spread evenly |
| T1 | different | 1 of 6 | 2 of 6 | Top fragger takes less |
| Team Liquid | different | 3 of 6 | 1 of 6 | Higher headshot % · Fewer assists per 100 kills · Kills concentrated |
| Team Vitality | different | 3 of 6 | 1 of 6 | Opening kills spread · Top fragger takes less · Kills spread evenly |
| TYLOO | different | 2 of 6 | 3 of 6 | More wins by defuse · Lower headshot % |
| Xi Lai Gaming | different | 5 of 6 | 1 of 6 | More wins by defuse · Lower headshot % · Fewer assists per 100 kills · Opening kills spread · Top fragger takes less |
Pressure points
Differences supported by the teams' full samples.
No differences highlighted at this sample.
Across all 13 dimensions the estimate ranges overlap. That is a
real finding about a close matchup, not missing data.
PRX vs XLG: no head to head in Stage 2
They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered.
Compare their team-level dimensions below; no direct-match result is inferred.
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
Players keep one role mean share of a player's maps spent on their main class
Separates teams; a stable read.
100 Thieves
96%
21 maps
Team Liquid
91%
27 maps
G2 Esports
89%
30 maps
FUT Esports
88%
27 maps
Team Vitality
87%
19 maps
Karmine Corp
87%
21 maps
Xi Lai Gaming
86%
24 maps
LOUD
80%
31 maps
JD Gaming
80%
34 maps
TYLOO
78%
30 maps
EDward Gaming
75%
22 maps
Nongshim RedForce
75%
32 maps
Paper Rex
73%
18 maps
T1
73%
28 maps
Global Esports
71%
29 maps
NRG
68%
22 maps
Bars run from the field low (68.0%) to high (96.2%); rows are ordered by value.