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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Paper Rex

PRX · Pacific · VCT 2026 Stage 2
Team record
4–4
Series
10–8
Maps
52%
Rounds · 415 rounds
53%
Attack · 203 attack rounds
51%
Defense · 212 defense rounds
Paper Rex scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension PRX 100T Gap Reading Sample
More wins by defuse 41% 29% +12 Not settled 109 defence round wins
Opening kills spread 28% 38% -11 Different 18 maps
Top fragger takes less 22% 23% -1 Not settled 18 maps
Kills spread evenly 20.1 20.2 -0.1 Same 18 maps
Higher headshot % 30% 26% +5 Different 18 maps
Fewer assists per 100 kills 36.3 42.0 -5.6 Different 18 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against PRX 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves different 1 of 6 3 of 6 Kills spread evenly
EDward Gaming different 0 of 6 3 of 6 —
FUT Esports different 4 of 6 1 of 6 More wins by defuse · Higher headshot % · Fewer assists per 100 kills · Kills spread evenly
G2 Esports different 3 of 6 3 of 6 Opening kills spread · Top fragger takes more · Kills concentrated
Global Esports different 4 of 6 1 of 6 Fewer wins by defuse · More assists per 100 kills · Top fragger takes less · Kills spread evenly
JD Gaming different 3 of 6 0 of 6 Fewer wins by defuse · Higher headshot % · Kills spread evenly
Karmine Corp different 3 of 6 0 of 6 Higher headshot % · More assists per 100 kills · Opening kills spread
LOUD different 1 of 6 2 of 6 Fewer wins by defuse
Nongshim RedForce different 3 of 6 1 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
NRG different 3 of 6 2 of 6 More wins by defuse · Top fragger takes more · Kills spread evenly
T1 different 1 of 6 2 of 6 Top fragger takes less
Team Liquid different 3 of 6 1 of 6 Higher headshot % · Fewer assists per 100 kills · Kills concentrated
Team Vitality different 3 of 6 1 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
TYLOO different 2 of 6 3 of 6 More wins by defuse · Lower headshot %
Xi Lai Gaming different 5 of 6 1 of 6 More wins by defuse · Lower headshot % · Fewer assists per 100 kills · Opening kills spread · Top fragger takes less

Pressure points

Differences supported by the teams' full samples.
Opening kills spread openers -11 pts
PRX 28% 18 maps 100T 38% 21 maps
← Opening kills spreadOpening kills concentrated →
gap -18 to -3 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Higher headshot % texture +5 pts
PRX 30% 18 maps 100T 26% 21 maps
← Lower headshot %Higher headshot % →
gap +2 to +7 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Opening kills spreadgap -18 to -3 ptsHigher headshot %gap +2 to +7 pts

PRX vs 100T: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Attack-sided attack minus defence round win% (pp)

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

NRG 11.3 pp 454 rounds
Team Vitality 7.6 pp 414 rounds
LOUD 6.1 pp 651 rounds
JD Gaming 5.4 pp 726 rounds
G2 Esports 4.2 pp 642 rounds
Karmine Corp 4.1 pp 456 rounds
T1 3.9 pp 595 rounds
TYLOO 2.5 pp 643 rounds
FUT Esports 2.1 pp 580 rounds
Paper Rex 1.3 pp 415 rounds
Nongshim RedForce 0.0 pp 677 rounds
Global Esports -2.5 pp 624 rounds
EDward Gaming -4.1 pp 468 rounds
100 Thieves -4.2 pp 449 rounds
Xi Lai Gaming -9.6 pp 498 rounds
Team Liquid -12.7 pp 559 rounds
Bars run from the field low (-12.7 pp) to high (11.3 pp); rows are ordered by value.