Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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T1

T1 · Pacific · VCT 2026 Stage 2
Team record
8–4
Series
18–10
Maps
53%
Rounds · 595 rounds
55%
Attack · 297 attack rounds
51%
Defense · 298 defense rounds
T1 scouting sections

Map picks and bans

11 series with a recorded veto. Choose a map to filter every section below. All maps
1–0 Abyss Abyss 1 of 1 maps on it.
In their pool for 4 series. Banned 0 of 3 of their ban turns, first ban 0 of 2, picked 0 of 2 of their pick turns, played 1 of 4 of those series.

Who put it on the table: opponent's pick 1 of 1.
Click to slice everything below to Abyss.
BAN0/3 PICK0/2 PLAY1/4
2–4 Ascent Ascent 2 of 6 maps on it.
In their pool for 11 series. Banned 21% of their ban turns, first ban 1 of 11, picked 3 of 8 of their pick turns, played 5 of 11 of those series.

Who put it on the table: their own pick 1 of 3 · opponent's pick 1 of 2.
Click to slice everything below to Ascent.
BAN3/14 PICK3/8 PLAY5/11
3–0 Breeze Breeze 3 of 3 maps on it.
In their pool for 7 series. Banned 0 of 10 of their ban turns, first ban 0 of 6, picked 2 of 6 of their pick turns, played 3 of 7 of those series.

Who put it on the table: their own pick 2 of 2 · decider 1 of 1.
Click to slice everything below to Breeze.
BAN0/10 PICK2/6 PLAY3/7
4–3 Haven Haven 4 of 7 maps on it.
In their pool for 11 series. Banned 0 of 10 of their ban turns, first ban 0 of 9, picked 3 of 7 of their pick turns, played 6 of 11 of those series.

Who put it on the table: their own pick 1 of 3 · opponent's pick 2 of 3.
Click to slice everything below to Haven.
BAN0/10 PICK3/7 PLAY6/11
6–0 Lotus Lotus 6 of 6 maps on it.
In their pool for 11 series. Banned 17% of their ban turns, first ban 0 of 10, picked 4 of 7 of their pick turns, played 6 of 11 of those series.

Who put it on the table: their own pick 4 of 4 · opponent's pick 2 of 2.
Click to slice everything below to Lotus.
BAN2/12 PICK4/7 PLAY6/11
1–2 Split Split 1 of 3 maps on it.
In their pool for 11 series. Banned 36% of their ban turns, first ban 3 of 11, picked 0 of 6 of their pick turns, played 3 of 11 of those series.

Who put it on the table: opponent's pick 1 of 3.
Click to slice everything below to Split.
BAN5/14 PICK0/6 PLAY3/11
— Summit Summit In their pool but never played in this corpus.
In their pool for 11 series. Banned 67% of their ban turns, first ban 7 of 11, picked 0 of 4 of their pick turns, played 0 of 11 of those series.

Click to slice everything below to Summit.
BAN10/15 PICK0/4 PLAY0/11
1–1 Sunset Sunset 1 of 2 maps on it.
In their pool for 11 series. Banned 6% of their ban turns, first ban 0 of 11, picked 0 of 11 of their pick turns, played 1 of 11 of those series.

Who put it on the table: opponent's pick 1 of 1.
Click to slice everything below to Sunset.
BAN1/18 PICK0/11 PLAY1/11
banned by T1 picked by T1 played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

Ascent

T1 on Ascent. 6 maps · 116 rounds

Record and sides

Maps 2–46 maps
Attack 50%62 rounds
Defense 39%54 rounds
field mean across the 16 Champions teams on Ascent the white bar inside each fill is the estimate range
Estimate and field details
Attack38–62% across 62 attack rounds Defense27–52% across 54 defense rounds

Pistols (12 played)

MeasureValueSample
Pistols won33%12 pistols
On attack3 of 6attack pistols
On defense1 of 6defense pistols
Won the round after a pistol they won2 of 4pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round.

Composition: lock-in and flex

1-2-1-1 duelist · initiator · controller · sentinel double-initiator most common among the 16 teams: 2-1-1-1 3 of 6 maps on Ascent
jett Meteor 6 of 6 maps sova iZu 6 of 6 maps omen BuZz 6 of 6 maps

Rotating agents: 7 agents used across 5 slots, 3 locked and 4 rotating

kayo Munchkin 3 of 6 maps cypher DH 3 of 6 maps yoru Meteor 3 of 6 maps vyse Munchkin 3 of 6 maps

6 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 26 5 31
Rounds lostAttack 16 13 31
Rounds wonDefense 10 9 21
Rounds lostDefense 29 33
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 26500 31
Rounds lost Attack 160132 31
Rounds won Defense 10092 21
Rounds lost Defense 29400 33
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
BuZz omen 6 116 14 9 +5 0.121 0.078
iZu sova 6 116 4 10 -6 0.034 0.086
Meteor jett 6 116 17 19 -2 0.147 0.164
Munchkin kayo 6 116 5 8 -3 0.043 0.069
DH cypher 3 60 4 7 -3 0.067 0.117
stax omen 3 56 2 5 -3 0.036 0.089
Both sides. FK−FD stays beside its FK and FD counts. Rows start by maps played.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 6 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 6 of 6 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.