All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix
Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
| Dimension | TL | FUT | Gap | Reading | Sample |
|---|---|---|---|---|---|
| Fewer wins by defuse | 32% | 38% | -6 | Same | 148 defence round wins |
| Opening kills spread | 34% | 35% | -1 | Same | 27 maps |
| Top fragger takes more | 24% | 23% | +1 | Not settled | 27 maps |
| Kills spread evenly | 20.0 | 20.1 | -0.1 | Same | 27 maps |
| Lower headshot % | 30% | 30% | -1 | Same | 27 maps |
| More assists per 100 kills | 37.4 | 36.8 | +0.6 | Same | 27 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against TL 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | same | 2 of 6 | 1 of 6 | More wins by defuse · Kills spread evenly |
| EDward Gaming | different | 4 of 6 | 1 of 6 | More wins by defuse · Higher headshot % · Opening kills spread · Top fragger takes more |
| FUT Esports | same | 5 of 6 | 0 of 6 | Fewer wins by defuse · Lower headshot % · More assists per 100 kills · Opening kills spread · Kills spread evenly |
| G2 Esports | different | 1 of 6 | 3 of 6 | Kills concentrated |
| Global Esports | same | 3 of 6 | 0 of 6 | More assists per 100 kills · Opening kills concentrated · Kills spread evenly |
| JD Gaming | same | 5 of 6 | 0 of 6 | Lower headshot % · Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more · Kills spread evenly |
| Karmine Corp | different | 2 of 6 | 1 of 6 | Lower headshot % · Top fragger takes more |
| LOUD | different | 3 of 6 | 1 of 6 | Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes less |
| Nongshim RedForce | same | 2 of 6 | 3 of 6 | Fewer wins by defuse · Kills spread evenly |
| NRG | different | 2 of 6 | 3 of 6 | Opening kills concentrated · Kills spread evenly |
| Paper Rex | different | 3 of 6 | 1 of 6 | Lower headshot % · More assists per 100 kills · Kills spread evenly |
| T1 | same | 2 of 6 | 2 of 6 | Fewer wins by defuse · Opening kills concentrated |
| Team Vitality | same | 2 of 6 | 3 of 6 | Fewer assists per 100 kills · Kills spread evenly |
| TYLOO | same | 1 of 6 | 0 of 6 | Top fragger takes more |
| Xi Lai Gaming | same | 1 of 6 | 2 of 6 | Fewer assists per 100 kills |
TL vs FUT — head to head
1 of 2 series · 3 of 5 maps · last met 2026-08-29Stats in these games
Round win rate
110 rounds
too close to call on this sample
55%
45%
Attack round win rate
too close to call on this sample
46%56 attack rounds
35%54 attack rounds
Defense round win rate
too close to call on this sample
65%54 defense rounds
54%56 defense rounds
Pistol win rate
pistols
too close to call on this sample
8 of 10
2 of 10
TL
FUT
Estimate ranges
Round win rate-8 to +29 pts
Attack round win rate-7 to +28 pts
Defense round win rate-7 to +28 pts
Pistol win rate-2 to +89 pts
Maps played
Haven
11–13
2026-08-21 · FUT pick
Summit
11–13
2026-08-21 · TL pick
Split
13–5
2026-08-29 · TL pick
Ascent
13–8
2026-08-29 · FUT pick
Lotus
13–10
2026-08-29 · TL pick
Repeated veto choices in this matchup
FUT
banned Abyss
in 2 of 2 series against
TL
Pressure points
Differences supported by the teams' full samples.
No differences highlighted at this sample.
Across all 13 dimensions the estimate ranges overlap. That is a
real finding about a close matchup, not missing data.
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
Higher after a win P(win round | won previous)
This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.
Team Liquid
69%
268 rounds after a win
100 Thieves
69%
224 rounds after a win
TYLOO
67%
313 rounds after a win
Karmine Corp
66%
230 rounds after a win
EDward Gaming
65%
220 rounds after a win
T1
64%
281 rounds after a win
NRG
64%
212 rounds after a win
Nongshim RedForce
64%
326 rounds after a win
LOUD
63%
306 rounds after a win
Xi Lai Gaming
62%
223 rounds after a win
G2 Esports
62%
298 rounds after a win
FUT Esports
62%
252 rounds after a win
Global Esports
61%
293 rounds after a win
Team Vitality
61%
200 rounds after a win
Paper Rex
60%
186 rounds after a win
JD Gaming
58%
317 rounds after a win
Bars run from the field low (57.7%) to high (69.4%); rows are ordered by value.