All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix
Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
| Dimension | TL | KC | Gap | Reading | Sample |
|---|---|---|---|---|---|
| Fewer wins by defuse | 32% | 52% | -20 | Different | 122 defence round wins |
| Opening kills concentrated | 34% | 30% | +4 | Not settled | 21 maps |
| Top fragger takes more | 24% | 23% | +1 | Same | 21 maps |
| Kills spread evenly | 20.0 | 20.4 | -0.4 | Not settled | 21 maps |
| Lower headshot % | 30% | 30% | -1 | Same | 21 maps |
| More assists per 100 kills | 37.4 | 34.6 | +2.8 | Not settled | 21 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against TL 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | same | 2 of 6 | 1 of 6 | More wins by defuse · Kills spread evenly |
| EDward Gaming | different | 4 of 6 | 1 of 6 | More wins by defuse · Higher headshot % · Opening kills spread · Top fragger takes more |
| FUT Esports | same | 5 of 6 | 0 of 6 | Fewer wins by defuse · Lower headshot % · More assists per 100 kills · Opening kills spread · Kills spread evenly |
| G2 Esports | different | 1 of 6 | 3 of 6 | Kills concentrated |
| Global Esports | same | 3 of 6 | 0 of 6 | More assists per 100 kills · Opening kills concentrated · Kills spread evenly |
| JD Gaming | same | 5 of 6 | 0 of 6 | Lower headshot % · Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more · Kills spread evenly |
| Karmine Corp | different | 2 of 6 | 1 of 6 | Lower headshot % · Top fragger takes more |
| LOUD | different | 3 of 6 | 1 of 6 | Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes less |
| Nongshim RedForce | same | 2 of 6 | 3 of 6 | Fewer wins by defuse · Kills spread evenly |
| NRG | different | 2 of 6 | 3 of 6 | Opening kills concentrated · Kills spread evenly |
| Paper Rex | different | 3 of 6 | 1 of 6 | Lower headshot % · More assists per 100 kills · Kills spread evenly |
| T1 | same | 2 of 6 | 2 of 6 | Fewer wins by defuse · Opening kills concentrated |
| Team Vitality | same | 2 of 6 | 3 of 6 | Fewer assists per 100 kills · Kills spread evenly |
| TYLOO | same | 1 of 6 | 0 of 6 | Top fragger takes more |
| Xi Lai Gaming | same | 1 of 6 | 2 of 6 | Fewer assists per 100 kills |
TL vs KC — head to head
0 of 2 series · 2 of 7 maps · last met 2026-08-30Stats in these games
Round win rate
154 rounds
too close to call on this sample
46%
54%
Attack round win rate
too close to call on this sample
45%76 attack rounds
53%78 attack rounds
Defense round win rate
too close to call on this sample
47%78 defense rounds
55%76 defense rounds
Pistol win rate
14 pistols
too close to call on this sample
50%
50%
TL
KC
Estimate ranges
Round win rate-23 to +8 pts
Attack round win rate-23 to +8 pts
Defense round win rate-23 to +8 pts
Pistol win rate-46 to +46 pts
Maps played
Lotus
11–13
2026-08-02 · KC pick
Summit
13–11
2026-08-02 · TL pick
Haven
11–13
2026-08-02 · decider
Sunset
7–13
2026-08-30 · KC pick
Ascent
6–13
2026-08-30 · TL pick
Lotus
13–7
2026-08-30 · KC pick
Summit
10–13
2026-08-30 · TL pick
Repeated veto choices in this matchup
KC
banned Split
in 2 of 2 series against
TL
KC
picked Lotus
in 2 of 2 series against
TL
TL
picked Summit
in 2 of 2 series against
KC
Pressure points
Differences supported by the teams' full samples.
Fewer wins by defuse
how rounds end
-20 pts
← Fewer wins by defuseMore wins by defuse →
gap -32 to -7 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
More distinct comps
structure
+3.5
← Fewer distinct compsMore distinct comps →
gap +0.3 to +6.7 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct 5-agent comps, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Fewer wins by defusegap -32 to -7 ptsMore distinct compsgap +0.3 to +6.7
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
More assists per 100 kills assists per 100 kills (utility-dense play)
Separates teams; a stable read.
NRG
47.7
22 maps
EDward Gaming
44.5
22 maps
100 Thieves
42.0
21 maps
G2 Esports
41.8
30 maps
TYLOO
41.0
30 maps
Nongshim RedForce
40.5
32 maps
T1
40.0
27 maps
Team Vitality
39.5
19 maps
LOUD
39.4
31 maps
JD Gaming
38.7
34 maps
Xi Lai Gaming
37.5
24 maps
Team Liquid
37.4
27 maps
FUT Esports
36.8
27 maps
Paper Rex
36.3
18 maps
Global Esports
35.9
29 maps
Karmine Corp
34.6
21 maps
Bars run from the field low (34.6) to high (47.7); rows are ordered by value.