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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Team Liquid

TL · EMEA · VCT 2026 Stage 2
Team record
7–4
Series
17–10
Maps
54%
Rounds · 559 rounds
48%
Attack · 279 attack rounds
61%
Defense · 280 defense rounds
Team Liquid scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension TL FUT Gap Reading Sample
Fewer wins by defuse 32% 38% -6 Same 148 defence round wins
Opening kills spread 34% 35% -1 Same 27 maps
Top fragger takes more 24% 23% +1 Not settled 27 maps
Kills spread evenly 20.0 20.1 -0.1 Same 27 maps
Lower headshot % 30% 30% -1 Same 27 maps
More assists per 100 kills 37.4 36.8 +0.6 Same 27 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against TL 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 2 of 6 1 of 6 More wins by defuse · Kills spread evenly
EDward Gaming different 4 of 6 1 of 6 More wins by defuse · Higher headshot % · Opening kills spread · Top fragger takes more
FUT Esports same 5 of 6 0 of 6 Fewer wins by defuse · Lower headshot % · More assists per 100 kills · Opening kills spread · Kills spread evenly
G2 Esports different 1 of 6 3 of 6 Kills concentrated
Global Esports same 3 of 6 0 of 6 More assists per 100 kills · Opening kills concentrated · Kills spread evenly
JD Gaming same 5 of 6 0 of 6 Lower headshot % · Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more · Kills spread evenly
Karmine Corp different 2 of 6 1 of 6 Lower headshot % · Top fragger takes more
LOUD different 3 of 6 1 of 6 Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes less
Nongshim RedForce same 2 of 6 3 of 6 Fewer wins by defuse · Kills spread evenly
NRG different 2 of 6 3 of 6 Opening kills concentrated · Kills spread evenly
Paper Rex different 3 of 6 1 of 6 Lower headshot % · More assists per 100 kills · Kills spread evenly
T1 same 2 of 6 2 of 6 Fewer wins by defuse · Opening kills concentrated
Team Vitality same 2 of 6 3 of 6 Fewer assists per 100 kills · Kills spread evenly
TYLOO same 1 of 6 0 of 6 Top fragger takes more
Xi Lai Gaming same 1 of 6 2 of 6 Fewer assists per 100 kills

TL vs FUT — head to head

1 of 2 series · 3 of 5 maps · last met 2026-08-29

Stats in these games

Round win rate 110 rounds too close to call on this sample 55% 45%
Attack round win rate too close to call on this sample 46%56 attack rounds 35%54 attack rounds
Defense round win rate too close to call on this sample 65%54 defense rounds 54%56 defense rounds
Pistol win rate pistols too close to call on this sample 8 of 10 2 of 10
TL FUT
Estimate ranges
Round win rate-8 to +29 pts Attack round win rate-7 to +28 pts Defense round win rate-7 to +28 pts Pistol win rate-2 to +89 pts

Maps played

Haven 11–13 2026-08-21 · FUT pick Summit 11–13 2026-08-21 · TL pick Split 13–5 2026-08-29 · TL pick Ascent 13–8 2026-08-29 · FUT pick Lotus 13–10 2026-08-29 · TL pick

Repeated veto choices in this matchup

FUT banned Abyss in 2 of 2 series against TL

Pressure points

Differences supported by the teams' full samples.
No differences highlighted at this sample. Across all 13 dimensions the estimate ranges overlap. That is a real finding about a close matchup, not missing data.

One dimension at a time

Compare a stat across all sixteen teams.

More losses to detonation defence losses conceded to detonation

Varies more by map than by team.

Paper Rex 28% 103 defence round losses
Team Vitality 28% 104 defence round losses
Karmine Corp 22% 95 defence round losses
NRG 22% 132 defence round losses
G2 Esports 21% 166 defence round losses
LOUD 21% 142 defence round losses
FUT Esports 21% 154 defence round losses
T1 20% 145 defence round losses
Team Liquid 20% 110 defence round losses
Global Esports 19% 144 defence round losses
TYLOO 18% 145 defence round losses
Xi Lai Gaming 18% 120 defence round losses
100 Thieves 17% 92 defence round losses
EDward Gaming 16% 111 defence round losses
JD Gaming 16% 191 defence round losses
Nongshim RedForce 12% 148 defence round losses
Bars run from the field low (11.5%) to high (28.2%); rows are ordered by value.