All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix
Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
| Dimension | TL | NS | Gap | Reading | Sample |
|---|---|---|---|---|---|
| Fewer wins by defuse | 32% | 35% | -3 | Same | 170 defence round wins |
| Opening kills concentrated | 34% | 26% | +8 | Different | 27 maps |
| Top fragger takes more | 24% | 21% | +3 | Different | 27 maps |
| Kills spread evenly | 20.0 | 20.1 | -0.0 | Same | 27 maps |
| Higher headshot % | 30% | 27% | +2 | Different | 27 maps |
| Fewer assists per 100 kills | 37.4 | 40.5 | -3.1 | Not settled | 27 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against TL 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | same | 2 of 6 | 1 of 6 | More wins by defuse · Kills spread evenly |
| EDward Gaming | different | 4 of 6 | 1 of 6 | More wins by defuse · Higher headshot % · Opening kills spread · Top fragger takes more |
| FUT Esports | same | 5 of 6 | 0 of 6 | Fewer wins by defuse · Lower headshot % · More assists per 100 kills · Opening kills spread · Kills spread evenly |
| G2 Esports | different | 1 of 6 | 3 of 6 | Kills concentrated |
| Global Esports | same | 3 of 6 | 0 of 6 | More assists per 100 kills · Opening kills concentrated · Kills spread evenly |
| JD Gaming | same | 5 of 6 | 0 of 6 | Lower headshot % · Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more · Kills spread evenly |
| Karmine Corp | different | 2 of 6 | 1 of 6 | Lower headshot % · Top fragger takes more |
| LOUD | different | 3 of 6 | 1 of 6 | Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes less |
| Nongshim RedForce | same | 2 of 6 | 3 of 6 | Fewer wins by defuse · Kills spread evenly |
| NRG | different | 2 of 6 | 3 of 6 | Opening kills concentrated · Kills spread evenly |
| Paper Rex | different | 3 of 6 | 1 of 6 | Lower headshot % · More assists per 100 kills · Kills spread evenly |
| T1 | same | 2 of 6 | 2 of 6 | Fewer wins by defuse · Opening kills concentrated |
| Team Vitality | same | 2 of 6 | 3 of 6 | Fewer assists per 100 kills · Kills spread evenly |
| TYLOO | same | 1 of 6 | 0 of 6 | Top fragger takes more |
| Xi Lai Gaming | same | 1 of 6 | 2 of 6 | Fewer assists per 100 kills |
Pressure points
Differences supported by the teams' full samples.
Uses unusual role mixes
structure
+33 pts
← Uses the usual role mixUses unusual role mixes →
gap +8 to +58 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Players keep one role
structure
+16 pts
← Players change rolesPlayers keep one role →
gap +6 to +26 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Opening kills concentrated
openers
+8 pts
← Opening kills spreadOpening kills concentrated →
gap +1 to +15 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Top fragger takes more
texture
+3 pts
← Top fragger takes lessTop fragger takes more →
gap +0 to +5 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team kills taken by its top fragger
Higher headshot %
texture
+2 pts
← Lower headshot %Higher headshot % →
gap +0 to +5 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses unusual role mixesgap +8 to +58Players keep one rolegap +6 to +26Opening kills concentratedgap +1 to +15 ptsTop fragger takes moregap +0 to +5 ptsHigher headshot %gap +0 to +5 pts
TL vs NS: no head to head in Stage 2
They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered.
Compare their team-level dimensions below; no direct-match result is inferred.
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
More losses to detonation defence losses conceded to detonation
Varies more by map than by team.
Paper Rex
28%
103 defence round losses
Team Vitality
28%
104 defence round losses
Karmine Corp
22%
95 defence round losses
NRG
22%
132 defence round losses
G2 Esports
21%
166 defence round losses
LOUD
21%
142 defence round losses
FUT Esports
21%
154 defence round losses
T1
20%
145 defence round losses
Team Liquid
20%
110 defence round losses
Global Esports
19%
144 defence round losses
TYLOO
18%
145 defence round losses
Xi Lai Gaming
18%
120 defence round losses
100 Thieves
17%
92 defence round losses
EDward Gaming
16%
111 defence round losses
JD Gaming
16%
191 defence round losses
Nongshim RedForce
12%
148 defence round losses
Bars run from the field low (11.5%) to high (28.2%); rows are ordered by value.