playbyplay
Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
Primary navigation

Team Liquid

TL · EMEA · VCT 2026 Stage 2
Team record
7–4
Series
17–10
Maps
54%
Rounds · 559 rounds
48%
Attack · 279 attack rounds
61%
Defense · 280 defense rounds
Team Liquid scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension TL VIT Gap Reading Sample
Fewer wins by defuse 32% 52% -20 Different 101 defence round wins
Opening kills concentrated 34% 30% +5 Not settled 19 maps
Top fragger takes more 24% 22% +2 Different 19 maps
Kills spread evenly 20.0 20.1 -0.1 Same 19 maps
Higher headshot % 30% 26% +4 Different 19 maps
Fewer assists per 100 kills 37.4 39.5 -2.1 Same 19 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against TL 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 2 of 6 1 of 6 More wins by defuse · Kills spread evenly
EDward Gaming different 4 of 6 1 of 6 More wins by defuse · Higher headshot % · Opening kills spread · Top fragger takes more
FUT Esports same 5 of 6 0 of 6 Fewer wins by defuse · Lower headshot % · More assists per 100 kills · Opening kills spread · Kills spread evenly
G2 Esports different 1 of 6 3 of 6 Kills concentrated
Global Esports same 3 of 6 0 of 6 More assists per 100 kills · Opening kills concentrated · Kills spread evenly
JD Gaming same 5 of 6 0 of 6 Lower headshot % · Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more · Kills spread evenly
Karmine Corp different 2 of 6 1 of 6 Lower headshot % · Top fragger takes more
LOUD different 3 of 6 1 of 6 Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes less
Nongshim RedForce same 2 of 6 3 of 6 Fewer wins by defuse · Kills spread evenly
NRG different 2 of 6 3 of 6 Opening kills concentrated · Kills spread evenly
Paper Rex different 3 of 6 1 of 6 Lower headshot % · More assists per 100 kills · Kills spread evenly
T1 same 2 of 6 2 of 6 Fewer wins by defuse · Opening kills concentrated
Team Vitality same 2 of 6 3 of 6 Fewer assists per 100 kills · Kills spread evenly
TYLOO same 1 of 6 0 of 6 Top fragger takes more
Xi Lai Gaming same 1 of 6 2 of 6 Fewer assists per 100 kills

Pressure points

Differences supported by the teams' full samples.
Uses unusual role mixes structure +31 pts
TL 52% 27 maps VIT 21% 19 maps
← Uses the usual role mixUses unusual role mixes →
gap +13 to +48 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Fewer wins by defuse how rounds end -20 pts
TL 32% 170 defence round wins VIT 52% 101 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap -32 to -7 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players keep one agent structure +17 pts
TL 68% 27 maps VIT 51% 19 maps
← Players change agentsPlayers keep one agent →
gap +10 to +24 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Higher headshot % texture +4 pts
TL 30% 27 maps VIT 26% 19 maps
← Lower headshot %Higher headshot % →
gap +2 to +6 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Top fragger takes more texture +2 pts
TL 24% 27 maps VIT 22% 19 maps
← Top fragger takes lessTop fragger takes more →
gap +0 to +5 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team kills taken by its top fragger
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses unusual role mixesgap +13 to +48Fewer wins by defusegap -32 to -7 ptsPlayers keep one agentgap +10 to +24Higher headshot %gap +2 to +6 ptsTop fragger takes moregap +0 to +5 pts

TL vs VIT: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Wins pistols pistol win%

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Karmine Corp 62% 42 pistols
Team Vitality 61% 38 pistols
Nongshim RedForce 58% 64 pistols
100 Thieves 57% 42 pistols
TYLOO 57% 60 pistols
T1 55% 56 pistols
NRG 55% 44 pistols
JD Gaming 54% 68 pistols
Team Liquid 54% 54 pistols
LOUD 53% 62 pistols
G2 Esports 52% 60 pistols
Global Esports 50% 58 pistols
EDward Gaming 48% 44 pistols
Paper Rex 47% 36 pistols
FUT Esports 46% 54 pistols
Xi Lai Gaming 46% 48 pistols
Bars run from the field low (45.8%) to high (61.9%); rows are ordered by value.