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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Team Liquid

TL · EMEA · VCT 2026 Stage 2
Team record
7–4
Series
17–10
Maps
54%
Rounds · 559 rounds
48%
Attack · 279 attack rounds
61%
Defense · 280 defense rounds
Team Liquid scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension TL 100T Gap Reading Sample
More wins by defuse 32% 29% +2 Same 133 defence round wins
Opening kills spread 34% 38% -4 Not settled 21 maps
Top fragger takes more 24% 23% +1 Not settled 21 maps
Kills spread evenly 20.0 20.2 -0.1 Same 21 maps
Higher headshot % 30% 26% +4 Different 21 maps
Fewer assists per 100 kills 37.4 42.0 -4.6 Not settled 21 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against TL 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 2 of 6 1 of 6 More wins by defuse · Kills spread evenly
EDward Gaming different 4 of 6 1 of 6 More wins by defuse · Higher headshot % · Opening kills spread · Top fragger takes more
FUT Esports same 5 of 6 0 of 6 Fewer wins by defuse · Lower headshot % · More assists per 100 kills · Opening kills spread · Kills spread evenly
G2 Esports different 1 of 6 3 of 6 Kills concentrated
Global Esports same 3 of 6 0 of 6 More assists per 100 kills · Opening kills concentrated · Kills spread evenly
JD Gaming same 5 of 6 0 of 6 Lower headshot % · Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more · Kills spread evenly
Karmine Corp different 2 of 6 1 of 6 Lower headshot % · Top fragger takes more
LOUD different 3 of 6 1 of 6 Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes less
Nongshim RedForce same 2 of 6 3 of 6 Fewer wins by defuse · Kills spread evenly
NRG different 2 of 6 3 of 6 Opening kills concentrated · Kills spread evenly
Paper Rex different 3 of 6 1 of 6 Lower headshot % · More assists per 100 kills · Kills spread evenly
T1 same 2 of 6 2 of 6 Fewer wins by defuse · Opening kills concentrated
Team Vitality same 2 of 6 3 of 6 Fewer assists per 100 kills · Kills spread evenly
TYLOO same 1 of 6 0 of 6 Top fragger takes more
Xi Lai Gaming same 1 of 6 2 of 6 Fewer assists per 100 kills

Pressure points

Differences supported by the teams' full samples.
Uses unusual role mixes structure +33 pts
TL 52% 27 maps 100T 19% 21 maps
← Uses the usual role mixUses unusual role mixes →
gap +12 to +54 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Players change roles structure -5 pts
TL 91% 27 maps 100T 96% 21 maps
← Players change rolesPlayers keep one role →
gap -11 to -0 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Higher headshot % texture +4 pts
TL 30% 27 maps 100T 26% 21 maps
← Lower headshot %Higher headshot % →
gap +1 to +6 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses unusual role mixesgap +12 to +54Players change rolesgap -11 to -0Higher headshot %gap +1 to +6 pts

TL vs 100T: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Converts more plants planted rounds converted

Varies more by map than by team.

Karmine Corp 42% 57 planted rounds
Team Vitality 41% 56 planted rounds
Nongshim RedForce 41% 116 planted rounds
LOUD 39% 112 planted rounds
100 Thieves 39% 77 planted rounds
Paper Rex 39% 52 planted rounds
NRG 38% 60 planted rounds
TYLOO 38% 87 planted rounds
G2 Esports 37% 111 planted rounds
FUT Esports 36% 78 planted rounds
JD Gaming 34% 118 planted rounds
Global Esports 31% 77 planted rounds
Team Liquid 31% 77 planted rounds
T1 31% 94 planted rounds
Xi Lai Gaming 22% 76 planted rounds
EDward Gaming 16% 61 planted rounds
Bars run from the field low (16.4%) to high (42.1%); rows are ordered by value.