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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Team Vitality

VIT · EMEA · VCT 2026 Stage 2
Team record
4–3
Series
10–9
Maps
53%
Rounds · 414 rounds
57%
Attack · 209 attack rounds
49%
Defense · 205 defense rounds
Team Vitality scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension VIT KC Gap Reading Sample
Fewer wins by defuse 52% 52% -0 Same 101 defence round wins
Opening kills spread 30% 30% -0 Same 19 maps
Top fragger takes less 22% 23% -2 Not settled 19 maps
Kills spread evenly 20.1 20.4 -0.3 Not settled 19 maps
Lower headshot % 26% 30% -5 Different 19 maps
More assists per 100 kills 39.5 34.6 +4.8 Different 19 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against VIT 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 2 of 6 Lower headshot % · Top fragger takes less · Kills spread evenly
EDward Gaming different 1 of 6 3 of 6 Kills spread evenly
FUT Esports same 2 of 6 2 of 6 Top fragger takes less · Kills concentrated
G2 Esports different 5 of 6 0 of 6 Fewer wins by defuse · Higher headshot % · Opening kills concentrated · Top fragger takes more · Kills concentrated
Global Esports same 3 of 6 1 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
JD Gaming same 3 of 6 1 of 6 More assists per 100 kills · Opening kills spread · Kills spread evenly
Karmine Corp different 2 of 6 2 of 6 Fewer wins by defuse · Opening kills spread
LOUD different 2 of 6 2 of 6 More wins by defuse · More assists per 100 kills
Nongshim RedForce same 4 of 6 1 of 6 Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more · Kills concentrated
NRG different 4 of 6 1 of 6 Lower headshot % · Opening kills spread · Top fragger takes more · Kills concentrated
Paper Rex different 3 of 6 1 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
T1 same 3 of 6 2 of 6 Higher headshot % · Fewer assists per 100 kills · Top fragger takes less
Team Liquid same 2 of 6 3 of 6 More assists per 100 kills · Kills concentrated
TYLOO same 1 of 6 2 of 6 Fewer assists per 100 kills
Xi Lai Gaming same 3 of 6 3 of 6 More assists per 100 kills · Opening kills concentrated · Top fragger takes less

Pressure points

Differences supported by the teams' full samples.
Players change agents structure -24 pts
VIT 51% 19 maps KC 75% 21 maps
← Players change agentsPlayers keep one agent →
gap -30 to -18 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Uses the usual role mix structure -17 pts
VIT 21% 19 maps KC 38% 21 maps
← Uses the usual role mixUses unusual role mixes →
gap -30 to -4 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Changes its role mix structure -14 pts
VIT 53% 19 maps KC 67% 21 maps
← Changes its role mixRepeats its role mix →
gap -27 to -0 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
More distinct comps structure +6.1
VIT 10.6 19 maps KC 4.6 21 maps
← Fewer distinct compsMore distinct comps →
gap +4.0 to +8.1 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct 5-agent comps, resampled to a common exposure
Larger agent pool structure +5.4
VIT 16.8 19 maps KC 11.4 21 maps
← Smaller agent poolLarger agent pool →
gap +3.0 to +7.8 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct agents fielded, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players change agentsgap -30 to -18Uses the usual role mixgap -30 to -4Changes its role mixgap -27 to -0More distinct compsgap +4.0 to +8.1Larger agent poolgap +3.0 to +7.8

VIT vs KC: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

More assists per 100 kills assists per 100 kills (utility-dense play)

Separates teams; a stable read.

NRG 47.7 22 maps
EDward Gaming 44.5 22 maps
100 Thieves 42.0 21 maps
G2 Esports 41.8 30 maps
TYLOO 41.0 30 maps
Nongshim RedForce 40.5 32 maps
T1 40.0 27 maps
Team Vitality 39.5 19 maps
LOUD 39.4 31 maps
JD Gaming 38.7 34 maps
Xi Lai Gaming 37.5 24 maps
Team Liquid 37.4 27 maps
FUT Esports 36.8 27 maps
Paper Rex 36.3 18 maps
Global Esports 35.9 29 maps
Karmine Corp 34.6 21 maps
Bars run from the field low (34.6) to high (47.7); rows are ordered by value.