All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix
Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
| Dimension | VIT | FUT | Gap | Reading | Sample |
|---|---|---|---|---|---|
| More wins by defuse | 52% | 38% | +14 | Different | 101 defence round wins |
| Opening kills spread | 30% | 35% | -6 | Not settled | 19 maps |
| Top fragger takes less | 22% | 23% | -1 | Same | 19 maps |
| Kills concentrated | 20.1 | 20.1 | +0.0 | Same | 19 maps |
| Lower headshot % | 26% | 30% | -5 | Different | 19 maps |
| More assists per 100 kills | 39.5 | 36.8 | +2.6 | Not settled | 19 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against VIT 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | same | 3 of 6 | 2 of 6 | Lower headshot % · Top fragger takes less · Kills spread evenly |
| EDward Gaming | different | 1 of 6 | 3 of 6 | Kills spread evenly |
| FUT Esports | same | 2 of 6 | 2 of 6 | Top fragger takes less · Kills concentrated |
| G2 Esports | different | 5 of 6 | 0 of 6 | Fewer wins by defuse · Higher headshot % · Opening kills concentrated · Top fragger takes more · Kills concentrated |
| Global Esports | same | 3 of 6 | 1 of 6 | Opening kills spread · Top fragger takes less · Kills spread evenly |
| JD Gaming | same | 3 of 6 | 1 of 6 | More assists per 100 kills · Opening kills spread · Kills spread evenly |
| Karmine Corp | different | 2 of 6 | 2 of 6 | Fewer wins by defuse · Opening kills spread |
| LOUD | different | 2 of 6 | 2 of 6 | More wins by defuse · More assists per 100 kills |
| Nongshim RedForce | same | 4 of 6 | 1 of 6 | Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more · Kills concentrated |
| NRG | different | 4 of 6 | 1 of 6 | Lower headshot % · Opening kills spread · Top fragger takes more · Kills concentrated |
| Paper Rex | different | 3 of 6 | 1 of 6 | Opening kills concentrated · Top fragger takes more · Kills concentrated |
| T1 | same | 3 of 6 | 2 of 6 | Higher headshot % · Fewer assists per 100 kills · Top fragger takes less |
| Team Liquid | same | 2 of 6 | 3 of 6 | More assists per 100 kills · Kills concentrated |
| TYLOO | same | 1 of 6 | 2 of 6 | Fewer assists per 100 kills |
| Xi Lai Gaming | same | 3 of 6 | 3 of 6 | More assists per 100 kills · Opening kills concentrated · Top fragger takes less |
VIT vs FUT — head to head
1 of 1 series · 2 of 3 maps · last met 2026-08-01Stats in these games
Round win rate
64 rounds
too close to call on this sample
59%
41%
Attack round win rate
too close to call on this sample
54%37 attack rounds
33%27 attack rounds
Defense round win rate
too close to call on this sample
67%27 defense rounds
46%37 defense rounds
Pistol win rate
pistols
too close to call on this sample
4 of 6
2 of 6
VIT
FUT
Estimate ranges
Round win rate-6 to +41 pts
Attack round win rate-4 to +42 pts
Defense round win rate-4 to +42 pts
Pistol win rate-40 to +81 pts
Maps played
Lotus
13–6
2026-08-01 · VIT pick
Haven
12–14
2026-08-01 · FUT pick
Split
13–6
2026-08-01 · decider
Repeated veto choices in this matchup
Only one series played. No repeated veto choices.
Pressure points
Differences supported by the teams' full samples.
More wins by defuse
how rounds end
+14 pts
← Fewer wins by defuseMore wins by defuse →
gap +1 to +26 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players change agents
structure
-10 pts
← Players change agentsPlayers keep one agent →
gap -17 to -3 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Lower headshot %
texture
-5 pts
← Lower headshot %Higher headshot % →
gap -7 to -2 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
More role mixes
structure
+2.0
← Fewer role mixesMore role mixes →
gap +0.9 to +3.1 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
different combinations of duelist, initiator, controller and sentinel counts, adjusted to the same number of maps
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
More wins by defusegap +1 to +26 ptsPlayers change agentsgap -17 to -3Lower headshot %gap -7 to -2 ptsMore role mixesgap +0.9 to +3.1
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
Higher KAST team KAST
This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.
NRG
75%
22 maps
Karmine Corp
74%
21 maps
TYLOO
74%
27 maps
Team Vitality
74%
19 maps
Team Liquid
74%
27 maps
100 Thieves
74%
21 maps
T1
73%
27 maps
Global Esports
72%
29 maps
Nongshim RedForce
72%
32 maps
G2 Esports
72%
30 maps
LOUD
72%
31 maps
Xi Lai Gaming
71%
19 maps
Paper Rex
71%
18 maps
FUT Esports
70%
27 maps
JD Gaming
70%
30 maps
EDward Gaming
70%
18 maps
Bars run from the field low (69.7%) to high (75.0%); rows are ordered by value.