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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Team Vitality

VIT · EMEA · VCT 2026 Stage 2
Team record
4–3
Series
10–9
Maps
53%
Rounds · 414 rounds
57%
Attack · 209 attack rounds
49%
Defense · 205 defense rounds
Team Vitality scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension VIT T1 Gap Reading Sample
More wins by defuse 52% 33% +19 Different 101 defence round wins
Opening kills spread 30% 34% -4 Not settled 19 maps
Top fragger takes less 22% 22% -1 Same 19 maps
Kills concentrated 20.1 18.8 +1.4 Different 19 maps
Higher headshot % 26% 26% +0 Same 19 maps
Fewer assists per 100 kills 39.5 40.0 -0.5 Same 19 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against VIT 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 2 of 6 Lower headshot % · Top fragger takes less · Kills spread evenly
EDward Gaming different 1 of 6 3 of 6 Kills spread evenly
FUT Esports same 2 of 6 2 of 6 Top fragger takes less · Kills concentrated
G2 Esports different 5 of 6 0 of 6 Fewer wins by defuse · Higher headshot % · Opening kills concentrated · Top fragger takes more · Kills concentrated
Global Esports same 3 of 6 1 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
JD Gaming same 3 of 6 1 of 6 More assists per 100 kills · Opening kills spread · Kills spread evenly
Karmine Corp different 2 of 6 2 of 6 Fewer wins by defuse · Opening kills spread
LOUD different 2 of 6 2 of 6 More wins by defuse · More assists per 100 kills
Nongshim RedForce same 4 of 6 1 of 6 Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more · Kills concentrated
NRG different 4 of 6 1 of 6 Lower headshot % · Opening kills spread · Top fragger takes more · Kills concentrated
Paper Rex different 3 of 6 1 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
T1 same 3 of 6 2 of 6 Higher headshot % · Fewer assists per 100 kills · Top fragger takes less
Team Liquid same 2 of 6 3 of 6 More assists per 100 kills · Kills concentrated
TYLOO same 1 of 6 2 of 6 Fewer assists per 100 kills
Xi Lai Gaming same 3 of 6 3 of 6 More assists per 100 kills · Opening kills concentrated · Top fragger takes less

Pressure points

Differences supported by the teams' full samples.
More wins by defuse how rounds end +19 pts
VIT 52% 101 defence round wins T1 33% 153 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap +6 to +31 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players keep one role structure +14 pts
VIT 87% 19 maps T1 73% 28 maps
← Players change rolesPlayers keep one role →
gap +8 to +21 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Kills concentrated texture +1.4
VIT 20.1 19 maps T1 18.8 28 maps
← Kills spread evenlyKills concentrated →
gap +0.7 to +2.0 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
kill-load concentration (100x Herfindahl over 5; even=20)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
More wins by defusegap +6 to +31 ptsPlayers keep one rolegap +8 to +21Kills concentratedgap +0.7 to +2.0

VIT vs T1: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

More losses to detonation defence losses conceded to detonation

Varies more by map than by team.

Paper Rex 28% 103 defence round losses
Team Vitality 28% 104 defence round losses
Karmine Corp 22% 95 defence round losses
NRG 22% 132 defence round losses
G2 Esports 21% 166 defence round losses
LOUD 21% 142 defence round losses
FUT Esports 21% 154 defence round losses
T1 20% 145 defence round losses
Team Liquid 20% 110 defence round losses
Global Esports 19% 144 defence round losses
TYLOO 18% 145 defence round losses
Xi Lai Gaming 18% 120 defence round losses
100 Thieves 17% 92 defence round losses
EDward Gaming 16% 111 defence round losses
JD Gaming 16% 191 defence round losses
Nongshim RedForce 12% 148 defence round losses
Bars run from the field low (11.5%) to high (28.2%); rows are ordered by value.