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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Team Vitality

VIT · EMEA · VCT 2026 Stage 2
Team record
4–3
Series
10–9
Maps
53%
Rounds · 414 rounds
57%
Attack · 209 attack rounds
49%
Defense · 205 defense rounds
Team Vitality scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension VIT 100T Gap Reading Sample
More wins by defuse 52% 29% +22 Different 101 defence round wins
Opening kills spread 30% 38% -8 Different 19 maps
Top fragger takes less 22% 23% -1 Same 19 maps
Kills spread evenly 20.1 20.2 -0.0 Same 19 maps
Lower headshot % 26% 26% -0 Same 19 maps
Fewer assists per 100 kills 39.5 42.0 -2.5 Not settled 19 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against VIT 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 2 of 6 Lower headshot % · Top fragger takes less · Kills spread evenly
EDward Gaming different 1 of 6 3 of 6 Kills spread evenly
FUT Esports same 2 of 6 2 of 6 Top fragger takes less · Kills concentrated
G2 Esports different 5 of 6 0 of 6 Fewer wins by defuse · Higher headshot % · Opening kills concentrated · Top fragger takes more · Kills concentrated
Global Esports same 3 of 6 1 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
JD Gaming same 3 of 6 1 of 6 More assists per 100 kills · Opening kills spread · Kills spread evenly
Karmine Corp different 2 of 6 2 of 6 Fewer wins by defuse · Opening kills spread
LOUD different 2 of 6 2 of 6 More wins by defuse · More assists per 100 kills
Nongshim RedForce same 4 of 6 1 of 6 Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more · Kills concentrated
NRG different 4 of 6 1 of 6 Lower headshot % · Opening kills spread · Top fragger takes more · Kills concentrated
Paper Rex different 3 of 6 1 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
T1 same 3 of 6 2 of 6 Higher headshot % · Fewer assists per 100 kills · Top fragger takes less
Team Liquid same 2 of 6 3 of 6 More assists per 100 kills · Kills concentrated
TYLOO same 1 of 6 2 of 6 Fewer assists per 100 kills
Xi Lai Gaming same 3 of 6 3 of 6 More assists per 100 kills · Opening kills concentrated · Top fragger takes less

Pressure points

Differences supported by the teams' full samples.
Changes its role mix structure -28 pts
VIT 53% 19 maps 100T 81% 21 maps
← Changes its role mixRepeats its role mix →
gap -41 to -16 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Players change agents structure -23 pts
VIT 51% 19 maps 100T 74% 21 maps
← Players change agentsPlayers keep one agent →
gap -28 to -18 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
More wins by defuse how rounds end +22 pts
VIT 52% 101 defence round wins 100T 29% 133 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap +10 to +35 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players change roles structure -9 pts
VIT 87% 19 maps 100T 96% 21 maps
← Players change rolesPlayers keep one role →
gap -12 to -6 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Opening kills spread openers -8 pts
VIT 30% 19 maps 100T 38% 21 maps
← Opening kills spreadOpening kills concentrated →
gap -16 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Changes its role mixgap -41 to -16Players change agentsgap -28 to -18More wins by defusegap +10 to +35 ptsPlayers change rolesgap -12 to -6Opening kills spreadgap -16 to -1 pts

VIT vs 100T: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Converts more plants planted rounds converted

Varies more by map than by team.

Karmine Corp 42% 57 planted rounds
Team Vitality 41% 56 planted rounds
Nongshim RedForce 41% 116 planted rounds
LOUD 39% 112 planted rounds
100 Thieves 39% 77 planted rounds
Paper Rex 39% 52 planted rounds
NRG 38% 60 planted rounds
TYLOO 38% 87 planted rounds
G2 Esports 37% 111 planted rounds
FUT Esports 36% 78 planted rounds
JD Gaming 34% 118 planted rounds
Global Esports 31% 77 planted rounds
Team Liquid 31% 77 planted rounds
T1 31% 94 planted rounds
Xi Lai Gaming 22% 76 planted rounds
EDward Gaming 16% 61 planted rounds
Bars run from the field low (16.4%) to high (42.1%); rows are ordered by value.