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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Team Vitality

VIT · EMEA · VCT 2026 Stage 2
Team record
4–3
Series
10–9
Maps
53%
Rounds · 414 rounds
57%
Attack · 209 attack rounds
49%
Defense · 205 defense rounds
Team Vitality scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension VIT NRG Gap Reading Sample
More wins by defuse 52% 40% +12 Not settled 101 defence round wins
Opening kills spread 30% 32% -2 Same 19 maps
Top fragger takes more 22% 21% +1 Same 19 maps
Kills concentrated 20.1 20.1 +0.1 Same 19 maps
Lower headshot % 26% 26% -1 Same 19 maps
Fewer assists per 100 kills 39.5 47.7 -8.2 Different 19 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against VIT 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 2 of 6 Lower headshot % · Top fragger takes less · Kills spread evenly
EDward Gaming different 1 of 6 3 of 6 Kills spread evenly
FUT Esports same 2 of 6 2 of 6 Top fragger takes less · Kills concentrated
G2 Esports different 5 of 6 0 of 6 Fewer wins by defuse · Higher headshot % · Opening kills concentrated · Top fragger takes more · Kills concentrated
Global Esports same 3 of 6 1 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
JD Gaming same 3 of 6 1 of 6 More assists per 100 kills · Opening kills spread · Kills spread evenly
Karmine Corp different 2 of 6 2 of 6 Fewer wins by defuse · Opening kills spread
LOUD different 2 of 6 2 of 6 More wins by defuse · More assists per 100 kills
Nongshim RedForce same 4 of 6 1 of 6 Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more · Kills concentrated
NRG different 4 of 6 1 of 6 Lower headshot % · Opening kills spread · Top fragger takes more · Kills concentrated
Paper Rex different 3 of 6 1 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
T1 same 3 of 6 2 of 6 Higher headshot % · Fewer assists per 100 kills · Top fragger takes less
Team Liquid same 2 of 6 3 of 6 More assists per 100 kills · Kills concentrated
TYLOO same 1 of 6 2 of 6 Fewer assists per 100 kills
Xi Lai Gaming same 3 of 6 3 of 6 More assists per 100 kills · Opening kills concentrated · Top fragger takes less

Pressure points

Differences supported by the teams' full samples.
Uses the usual role mix structure -34 pts
VIT 21% 19 maps NRG 55% 22 maps
← Uses the usual role mixUses unusual role mixes →
gap -48 to -20 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Repeats its role mix structure +19 pts
VIT 53% 19 maps NRG 33% 22 maps
← Changes its role mixRepeats its role mix →
gap +7 to +32 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Players keep one role structure +19 pts
VIT 87% 19 maps NRG 68% 22 maps
← Players change rolesPlayers keep one role →
gap +16 to +23 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Fewer assists per 100 kills texture -8.2
VIT 39.5 19 maps NRG 47.7 22 maps
← Fewer assists per 100 killsMore assists per 100 kills →
gap -14.7 to -1.8 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
assists per 100 kills (utility-dense play)
Larger agent pool structure +2.8
VIT 16.8 19 maps NRG 14.0 22 maps
← Smaller agent poolLarger agent pool →
gap +1.8 to +3.8 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct agents fielded, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses the usual role mixgap -48 to -20Repeats its role mixgap +7 to +32Players keep one rolegap +16 to +23Fewer assists per 100 killsgap -14.7 to -1.8Larger agent poolgap +1.8 to +3.8

VIT vs NRG: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

More wins by defuse defence wins closed by defuse (retake identity)

Separates teams; a stable read.

G2 Esports 54% 168 defence round wins
Karmine Corp 52% 122 defence round wins
Team Vitality 52% 101 defence round wins
LOUD 46% 143 defence round wins
Global Esports 43% 173 defence round wins
JD Gaming 42% 161 defence round wins
Paper Rex 41% 109 defence round wins
TYLOO 41% 173 defence round wins
NRG 40% 125 defence round wins
Xi Lai Gaming 39% 145 defence round wins
FUT Esports 38% 148 defence round wins
Nongshim RedForce 35% 175 defence round wins
T1 33% 153 defence round wins
Team Liquid 32% 170 defence round wins
100 Thieves 29% 133 defence round wins
EDward Gaming 28% 132 defence round wins
Bars run from the field low (28.0%) to high (54.2%); rows are ordered by value.