playbyplay
Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
Primary navigation

Team Vitality

VIT · EMEA · VCT 2026 Stage 2
Team record
4–3
Series
10–9
Maps
53%
Rounds · 414 rounds
57%
Attack · 209 attack rounds
49%
Defense · 205 defense rounds
Team Vitality scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension VIT FUT Gap Reading Sample
More wins by defuse 52% 38% +14 Different 101 defence round wins
Opening kills spread 30% 35% -6 Not settled 19 maps
Top fragger takes less 22% 23% -1 Same 19 maps
Kills concentrated 20.1 20.1 +0.0 Same 19 maps
Lower headshot % 26% 30% -5 Different 19 maps
More assists per 100 kills 39.5 36.8 +2.6 Not settled 19 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against VIT 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 2 of 6 Lower headshot % · Top fragger takes less · Kills spread evenly
EDward Gaming different 1 of 6 3 of 6 Kills spread evenly
FUT Esports same 2 of 6 2 of 6 Top fragger takes less · Kills concentrated
G2 Esports different 5 of 6 0 of 6 Fewer wins by defuse · Higher headshot % · Opening kills concentrated · Top fragger takes more · Kills concentrated
Global Esports same 3 of 6 1 of 6 Opening kills spread · Top fragger takes less · Kills spread evenly
JD Gaming same 3 of 6 1 of 6 More assists per 100 kills · Opening kills spread · Kills spread evenly
Karmine Corp different 2 of 6 2 of 6 Fewer wins by defuse · Opening kills spread
LOUD different 2 of 6 2 of 6 More wins by defuse · More assists per 100 kills
Nongshim RedForce same 4 of 6 1 of 6 Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more · Kills concentrated
NRG different 4 of 6 1 of 6 Lower headshot % · Opening kills spread · Top fragger takes more · Kills concentrated
Paper Rex different 3 of 6 1 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
T1 same 3 of 6 2 of 6 Higher headshot % · Fewer assists per 100 kills · Top fragger takes less
Team Liquid same 2 of 6 3 of 6 More assists per 100 kills · Kills concentrated
TYLOO same 1 of 6 2 of 6 Fewer assists per 100 kills
Xi Lai Gaming same 3 of 6 3 of 6 More assists per 100 kills · Opening kills concentrated · Top fragger takes less

VIT vs FUT — head to head

1 of 1 series · 2 of 3 maps · last met 2026-08-01

Stats in these games

Round win rate 64 rounds too close to call on this sample 59% 41%
Attack round win rate too close to call on this sample 54%37 attack rounds 33%27 attack rounds
Defense round win rate too close to call on this sample 67%27 defense rounds 46%37 defense rounds
Pistol win rate pistols too close to call on this sample 4 of 6 2 of 6
VIT FUT
Estimate ranges
Round win rate-6 to +41 pts Attack round win rate-4 to +42 pts Defense round win rate-4 to +42 pts Pistol win rate-40 to +81 pts

Maps played

Lotus 13–6 2026-08-01 · VIT pick Haven 12–14 2026-08-01 · FUT pick Split 13–6 2026-08-01 · decider

Repeated veto choices in this matchup

Only one series played. No repeated veto choices.

Pressure points

Differences supported by the teams' full samples.
More wins by defuse how rounds end +14 pts
VIT 52% 101 defence round wins FUT 38% 148 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap +1 to +26 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players change agents structure -10 pts
VIT 51% 19 maps FUT 61% 27 maps
← Players change agentsPlayers keep one agent →
gap -17 to -3 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Lower headshot % texture -5 pts
VIT 26% 19 maps FUT 30% 27 maps
← Lower headshot %Higher headshot % →
gap -7 to -2 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
More role mixes structure +2.0
VIT 4.9 19 maps FUT 2.9 27 maps
← Fewer role mixesMore role mixes →
gap +0.9 to +3.1 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
different combinations of duelist, initiator, controller and sentinel counts, adjusted to the same number of maps
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
More wins by defusegap +1 to +26 ptsPlayers change agentsgap -17 to -3Lower headshot %gap -7 to -2 ptsMore role mixesgap +0.9 to +3.1

One dimension at a time

Compare a stat across all sixteen teams.

Opening kills concentrated % of team first-kills taken by its top entry

Separates teams; a stable read.

TYLOO 39% 30 maps
100 Thieves 38% 21 maps
EDward Gaming 37% 22 maps
FUT Esports 35% 27 maps
Team Liquid 34% 27 maps
T1 34% 28 maps
LOUD 34% 31 maps
JD Gaming 33% 34 maps
NRG 32% 22 maps
Global Esports 32% 29 maps
Karmine Corp 30% 21 maps
Team Vitality 30% 19 maps
Xi Lai Gaming 28% 24 maps
G2 Esports 28% 30 maps
Paper Rex 28% 18 maps
Nongshim RedForce 26% 32 maps
Bars run from the field low (26.4%) to high (39.3%); rows are ordered by value.