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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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TYLOO

TYL · China · VCT 2026 Stage 2
Team record
9–3
Series
21–9
Maps
56%
Rounds · 643 rounds
57%
Attack · 325 attack rounds
54%
Defense · 318 defense rounds
TYLOO scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension TYL G2 Gap Reading Sample
Fewer wins by defuse 41% 54% -13 Different 168 defence round wins
Opening kills concentrated 39% 28% +11 Different 30 maps
Top fragger takes more 24% 21% +3 Different 30 maps
Kills concentrated 20.4 20.0 +0.4 Not settled 30 maps
Higher headshot % 31% 25% +6 Different 27 maps
Fewer assists per 100 kills 41.0 41.8 -0.8 Same 30 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against TYL 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 1 of 6 Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more
EDward Gaming different 3 of 6 2 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
FUT Esports same 3 of 6 0 of 6 More wins by defuse · Higher headshot % · Top fragger takes more
G2 Esports different 1 of 6 4 of 6 Fewer assists per 100 kills
Global Esports same 1 of 6 3 of 6 Fewer wins by defuse
JD Gaming same 2 of 6 0 of 6 Fewer wins by defuse · Top fragger takes more
Karmine Corp different 3 of 6 2 of 6 Higher headshot % · Top fragger takes more · Kills concentrated
LOUD different 4 of 6 1 of 6 Fewer wins by defuse · More assists per 100 kills · Top fragger takes less · Kills spread evenly
Nongshim RedForce same 2 of 6 3 of 6 More wins by defuse · More assists per 100 kills
NRG different 1 of 6 3 of 6 More wins by defuse
Paper Rex different 2 of 6 3 of 6 Fewer wins by defuse · Higher headshot %
T1 same 1 of 6 2 of 6 More assists per 100 kills
Team Liquid same 1 of 6 0 of 6 Top fragger takes less
Team Vitality same 1 of 6 2 of 6 More assists per 100 kills
Xi Lai Gaming same 2 of 6 2 of 6 More wins by defuse · Higher headshot %

Pressure points

Differences supported by the teams' full samples.
Fewer wins by defuse how rounds end -13 pts
TYL 41% 173 defence round wins G2 54% 168 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap -26 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players change agents structure -13 pts
TYL 46% 30 maps G2 58% 30 maps
← Players change agentsPlayers keep one agent →
gap -25 to -1 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Opening kills concentrated openers +11 pts
TYL 39% 30 maps G2 28% 30 maps
← Opening kills spreadOpening kills concentrated →
gap +4 to +19 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Players change roles structure -11 pts
TYL 78% 30 maps G2 89% 30 maps
← Players change rolesPlayers keep one role →
gap -20 to -2 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Higher headshot % texture +6 pts
TYL 31% 27 maps G2 25% 30 maps
← Lower headshot %Higher headshot % →
gap +4 to +8 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Fewer wins by defusegap -26 to -1 ptsPlayers change agentsgap -25 to -1Opening kills concentratedgap +4 to +19 ptsPlayers change rolesgap -20 to -2Higher headshot %gap +4 to +8 pts

TYL vs G2: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

More assists per 100 kills assists per 100 kills (utility-dense play)

Separates teams; a stable read.

NRG 47.7 22 maps
EDward Gaming 44.5 22 maps
100 Thieves 42.0 21 maps
G2 Esports 41.8 30 maps
TYLOO 41.0 30 maps
Nongshim RedForce 40.5 32 maps
T1 40.0 27 maps
Team Vitality 39.5 19 maps
LOUD 39.4 31 maps
JD Gaming 38.7 34 maps
Xi Lai Gaming 37.5 24 maps
Team Liquid 37.4 27 maps
FUT Esports 36.8 27 maps
Paper Rex 36.3 18 maps
Global Esports 35.9 29 maps
Karmine Corp 34.6 21 maps
Bars run from the field low (34.6) to high (47.7); rows are ordered by value.