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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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TYLOO

TYL · China · VCT 2026 Stage 2
Team record
9–3
Series
21–9
Maps
56%
Rounds · 643 rounds
57%
Attack · 325 attack rounds
54%
Defense · 318 defense rounds
TYLOO scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension TYL FUT Gap Reading Sample
More wins by defuse 41% 38% +3 Same 148 defence round wins
Opening kills concentrated 39% 35% +4 Not settled 27 maps
Top fragger takes more 24% 23% +1 Same 27 maps
Kills concentrated 20.4 20.1 +0.3 Not settled 27 maps
Higher headshot % 31% 30% +1 Same 27 maps
More assists per 100 kills 41.0 36.8 +4.2 Not settled 27 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against TYL 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 1 of 6 Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more
EDward Gaming different 3 of 6 2 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
FUT Esports same 3 of 6 0 of 6 More wins by defuse · Higher headshot % · Top fragger takes more
G2 Esports different 1 of 6 4 of 6 Fewer assists per 100 kills
Global Esports same 1 of 6 3 of 6 Fewer wins by defuse
JD Gaming same 2 of 6 0 of 6 Fewer wins by defuse · Top fragger takes more
Karmine Corp different 3 of 6 2 of 6 Higher headshot % · Top fragger takes more · Kills concentrated
LOUD different 4 of 6 1 of 6 Fewer wins by defuse · More assists per 100 kills · Top fragger takes less · Kills spread evenly
Nongshim RedForce same 2 of 6 3 of 6 More wins by defuse · More assists per 100 kills
NRG different 1 of 6 3 of 6 More wins by defuse
Paper Rex different 2 of 6 3 of 6 Fewer wins by defuse · Higher headshot %
T1 same 1 of 6 2 of 6 More assists per 100 kills
Team Liquid same 1 of 6 0 of 6 Top fragger takes less
Team Vitality same 1 of 6 2 of 6 More assists per 100 kills
Xi Lai Gaming same 2 of 6 2 of 6 More wins by defuse · Higher headshot %

Pressure points

Differences supported by the teams' full samples.
Uses unusual role mixes structure +27 pts
TYL 57% 30 maps FUT 30% 27 maps
← Uses the usual role mixUses unusual role mixes →
gap +1 to +54 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Players change agents structure -16 pts
TYL 46% 30 maps FUT 61% 27 maps
← Players change agentsPlayers keep one agent →
gap -28 to -3 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Players change roles structure -10 pts
TYL 78% 30 maps FUT 88% 27 maps
← Players change rolesPlayers keep one role →
gap -19 to -1 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
More role mixes structure +1.7
TYL 4.6 30 maps FUT 2.9 27 maps
← Fewer role mixesMore role mixes →
gap +0.2 to +3.2 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
different combinations of duelist, initiator, controller and sentinel counts, adjusted to the same number of maps
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses unusual role mixesgap +1 to +54Players change agentsgap -28 to -3Players change rolesgap -19 to -1More role mixesgap +0.2 to +3.2

TYL vs FUT: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Wins attack rounds attack round win%

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Karmine Corp 60% 239 attack rounds
NRG 60% 197 attack rounds
TYLOO 57% 325 attack rounds
Team Vitality 57% 209 attack rounds
LOUD 56% 366 attack rounds
T1 55% 297 attack rounds
100 Thieves 55% 224 attack rounds
G2 Esports 55% 308 attack rounds
Nongshim RedForce 54% 354 attack rounds
Paper Rex 53% 203 attack rounds
Global Esports 52% 307 attack rounds
FUT Esports 51% 278 attack rounds
JD Gaming 51% 374 attack rounds
EDward Gaming 50% 225 attack rounds
Team Liquid 48% 279 attack rounds
Xi Lai Gaming 45% 233 attack rounds
Bars run from the field low (45.1%) to high (60.3%); rows are ordered by value.