All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix
Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
| Dimension | TYL | JDG | Gap | Reading | Sample |
|---|---|---|---|---|---|
| Fewer wins by defuse | 41% | 42% | -1 | Same | 161 defence round wins |
| Opening kills concentrated | 39% | 33% | +6 | Not settled | 30 maps |
| Top fragger takes more | 24% | 23% | +1 | Same | 30 maps |
| Kills concentrated | 20.4 | 20.2 | +0.3 | Not settled | 30 maps |
| Higher headshot % | 31% | 30% | +1 | Not settled | 27 maps |
| More assists per 100 kills | 41.0 | 38.7 | +2.3 | Not settled | 30 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against TYL 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | same | 3 of 6 | 1 of 6 | Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more |
| EDward Gaming | different | 3 of 6 | 2 of 6 | Opening kills concentrated · Top fragger takes more · Kills concentrated |
| FUT Esports | same | 3 of 6 | 0 of 6 | More wins by defuse · Higher headshot % · Top fragger takes more |
| G2 Esports | different | 1 of 6 | 4 of 6 | Fewer assists per 100 kills |
| Global Esports | same | 1 of 6 | 3 of 6 | Fewer wins by defuse |
| JD Gaming | same | 2 of 6 | 0 of 6 | Fewer wins by defuse · Top fragger takes more |
| Karmine Corp | different | 3 of 6 | 2 of 6 | Higher headshot % · Top fragger takes more · Kills concentrated |
| LOUD | different | 4 of 6 | 1 of 6 | Fewer wins by defuse · More assists per 100 kills · Top fragger takes less · Kills spread evenly |
| Nongshim RedForce | same | 2 of 6 | 3 of 6 | More wins by defuse · More assists per 100 kills |
| NRG | different | 1 of 6 | 3 of 6 | More wins by defuse |
| Paper Rex | different | 2 of 6 | 3 of 6 | Fewer wins by defuse · Higher headshot % |
| T1 | same | 1 of 6 | 2 of 6 | More assists per 100 kills |
| Team Liquid | same | 1 of 6 | 0 of 6 | Top fragger takes less |
| Team Vitality | same | 1 of 6 | 2 of 6 | More assists per 100 kills |
| Xi Lai Gaming | same | 2 of 6 | 2 of 6 | More wins by defuse · Higher headshot % |
TYL vs JDG — head to head
2 of 3 series · 6 of 9 maps · last met 2026-08-23Stats in these games
Round win rate
183 rounds
too close to call on this sample
55%
45%
Attack round win rate
too close to call on this sample
60%94 attack rounds
51%89 attack rounds
Defense round win rate
too close to call on this sample
49%89 defense rounds
40%94 defense rounds
Pistol win rate
18 pistols
too close to call on this sample
72%
28%
TYL
JDG
Estimate ranges
Round win rate-5 to +23 pts
Attack round win rate-5 to +23 pts
Defense round win rate-5 to +23 pts
Pistol win rate-2 to +75 pts
Maps played
Split
13–8
2026-07-10 · TYL pick
Sunset
13–7
2026-07-10 · JDG pick
Breeze
7–13
2026-08-19 · TYL pick
Summit
13–10
2026-08-19 · JDG pick
Ascent
9–13
2026-08-19 · decider
Lotus
6–13
2026-08-23 · JDG pick
Split
13–7
2026-08-23 · TYL pick
Breeze
13–10
2026-08-23 · JDG pick
Summit
13–2
2026-08-23 · TYL pick
Repeated veto choices in this matchup
JDG
banned Sunset
in 2 of 3 series against
TYL
JDG
banned Haven
in 2 of 3 series against
TYL
TYL
picked Split
in 2 of 3 series against
JDG
Pressure points
Differences supported by the teams' full samples.
Uses unusual role mixes
structure
+39 pts
← Uses the usual role mixUses unusual role mixes →
gap +13 to +66 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
More role mixes
structure
+1.6
← Fewer role mixesMore role mixes →
gap +0.5 to +2.7 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
different combinations of duelist, initiator, controller and sentinel counts, adjusted to the same number of maps
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses unusual role mixesgap +13 to +66More role mixesgap +0.5 to +2.7
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
Higher after 2+ losses P(win round | lost 2+ in a row)
This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.
Karmine Corp
54%
84 rounds after 2+ losses
Team Vitality
49%
85 rounds after 2+ losses
Global Esports
49%
138 rounds after 2+ losses
T1
45%
142 rounds after 2+ losses
Nongshim RedForce
45%
154 rounds after 2+ losses
Paper Rex
45%
87 rounds after 2+ losses
TYLOO
44%
140 rounds after 2+ losses
LOUD
42%
147 rounds after 2+ losses
JD Gaming
41%
193 rounds after 2+ losses
FUT Esports
40%
154 rounds after 2+ losses
100 Thieves
40%
93 rounds after 2+ losses
Xi Lai Gaming
39%
123 rounds after 2+ losses
EDward Gaming
39%
111 rounds after 2+ losses
Team Liquid
38%
137 rounds after 2+ losses
G2 Esports
37%
147 rounds after 2+ losses
NRG
37%
104 rounds after 2+ losses
Bars run from the field low (36.5%) to high (53.6%); rows are ordered by value.