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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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TYLOO

TYL · China · VCT 2026 Stage 2
Team record
9–3
Series
21–9
Maps
56%
Rounds · 643 rounds
57%
Attack · 325 attack rounds
54%
Defense · 318 defense rounds
TYLOO scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension TYL KC Gap Reading Sample
Fewer wins by defuse 41% 52% -11 Not settled 122 defence round wins
Opening kills concentrated 39% 30% +9 Different 21 maps
Top fragger takes more 24% 23% +1 Same 21 maps
Kills concentrated 20.4 20.4 +0.0 Same 21 maps
Higher headshot % 31% 30% +1 Same 21 maps
More assists per 100 kills 41.0 34.6 +6.4 Different 21 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against TYL 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 1 of 6 Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more
EDward Gaming different 3 of 6 2 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
FUT Esports same 3 of 6 0 of 6 More wins by defuse · Higher headshot % · Top fragger takes more
G2 Esports different 1 of 6 4 of 6 Fewer assists per 100 kills
Global Esports same 1 of 6 3 of 6 Fewer wins by defuse
JD Gaming same 2 of 6 0 of 6 Fewer wins by defuse · Top fragger takes more
Karmine Corp different 3 of 6 2 of 6 Higher headshot % · Top fragger takes more · Kills concentrated
LOUD different 4 of 6 1 of 6 Fewer wins by defuse · More assists per 100 kills · Top fragger takes less · Kills spread evenly
Nongshim RedForce same 2 of 6 3 of 6 More wins by defuse · More assists per 100 kills
NRG different 1 of 6 3 of 6 More wins by defuse
Paper Rex different 2 of 6 3 of 6 Fewer wins by defuse · Higher headshot %
T1 same 1 of 6 2 of 6 More assists per 100 kills
Team Liquid same 1 of 6 0 of 6 Top fragger takes less
Team Vitality same 1 of 6 2 of 6 More assists per 100 kills
Xi Lai Gaming same 2 of 6 2 of 6 More wins by defuse · Higher headshot %

Pressure points

Differences supported by the teams' full samples.
Players change agents structure -30 pts
TYL 46% 30 maps KC 75% 21 maps
← Players change agentsPlayers keep one agent →
gap -41 to -18 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Changes its role mix structure -29 pts
TYL 37% 30 maps KC 67% 21 maps
← Changes its role mixRepeats its role mix →
gap -49 to -9 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Opening kills concentrated openers +9 pts
TYL 39% 30 maps KC 30% 21 maps
← Opening kills spreadOpening kills concentrated →
gap +2 to +17 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Players change roles structure -9 pts
TYL 78% 30 maps KC 87% 21 maps
← Players change rolesPlayers keep one role →
gap -17 to -0 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Larger agent pool structure +5.1
TYL 16.5 30 maps KC 11.4 21 maps
← Smaller agent poolLarger agent pool →
gap +2.3 to +7.8 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct agents fielded, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players change agentsgap -41 to -18Changes its role mixgap -49 to -9Opening kills concentratedgap +2 to +17 ptsPlayers change rolesgap -17 to -0Larger agent poolgap +2.3 to +7.8

TYL vs KC: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Higher headshot % team headshot %

Separates teams; a stable read.

TYLOO 31% 27 maps
Xi Lai Gaming 31% 19 maps
Paper Rex 30% 18 maps
FUT Esports 30% 27 maps
Karmine Corp 30% 21 maps
JD Gaming 30% 30 maps
Team Liquid 30% 27 maps
EDward Gaming 29% 18 maps
Global Esports 28% 29 maps
LOUD 28% 31 maps
Nongshim RedForce 27% 32 maps
NRG 26% 22 maps
100 Thieves 26% 21 maps
Team Vitality 26% 19 maps
T1 26% 27 maps
G2 Esports 25% 30 maps
Bars run from the field low (24.9%) to high (31.1%); rows are ordered by value.