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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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TYLOO

TYL · China · VCT 2026 Stage 2
Team record
9–3
Series
21–9
Maps
56%
Rounds · 643 rounds
57%
Attack · 325 attack rounds
54%
Defense · 318 defense rounds
TYLOO scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension TYL EDG Gap Reading Sample
More wins by defuse 41% 28% +13 Different 132 defence round wins
Opening kills concentrated 39% 37% +2 Same 22 maps
Top fragger takes more 24% 24% +0 Same 22 maps
Kills concentrated 20.4 20.3 +0.1 Same 22 maps
Higher headshot % 31% 29% +2 Different 18 maps
Fewer assists per 100 kills 41.0 44.5 -3.4 Not settled 22 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against TYL 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 1 of 6 Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more
EDward Gaming different 3 of 6 2 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
FUT Esports same 3 of 6 0 of 6 More wins by defuse · Higher headshot % · Top fragger takes more
G2 Esports different 1 of 6 4 of 6 Fewer assists per 100 kills
Global Esports same 1 of 6 3 of 6 Fewer wins by defuse
JD Gaming same 2 of 6 0 of 6 Fewer wins by defuse · Top fragger takes more
Karmine Corp different 3 of 6 2 of 6 Higher headshot % · Top fragger takes more · Kills concentrated
LOUD different 4 of 6 1 of 6 Fewer wins by defuse · More assists per 100 kills · Top fragger takes less · Kills spread evenly
Nongshim RedForce same 2 of 6 3 of 6 More wins by defuse · More assists per 100 kills
NRG different 1 of 6 3 of 6 More wins by defuse
Paper Rex different 2 of 6 3 of 6 Fewer wins by defuse · Higher headshot %
T1 same 1 of 6 2 of 6 More assists per 100 kills
Team Liquid same 1 of 6 0 of 6 Top fragger takes less
Team Vitality same 1 of 6 2 of 6 More assists per 100 kills
Xi Lai Gaming same 2 of 6 2 of 6 More wins by defuse · Higher headshot %

TYL vs EDG — head to head

1 of 1 series · 2 of 3 maps · last met 2026-07-15

Stats in these games

Round win rate 57 rounds too close to call on this sample 58% 42%
Attack round win rate too close to call on this sample 61%28 attack rounds 45%29 attack rounds
Defense round win rate too close to call on this sample 55%29 defense rounds 39%28 defense rounds
Pistol win rate pistols too close to call on this sample 2 of 6 4 of 6
TYL EDG
Estimate ranges
Round win rate-10 to +40 pts Attack round win rate-10 to +39 pts Defense round win rate-10 to +39 pts Pistol win rate-81 to +40 pts

Maps played

Sunset 13–8 2026-07-15 · EDG pick Breeze 7–13 2026-07-15 · TYL pick Lotus 13–3 2026-07-15 · decider

Repeated veto choices in this matchup

Only one series played. No repeated veto choices.

Pressure points

Differences supported by the teams' full samples.
More wins by defuse how rounds end +13 pts
TYL 41% 173 defence round wins EDG 28% 132 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap +1 to +25 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players change agents structure -13 pts
TYL 46% 30 maps EDG 58% 22 maps
← Players change agentsPlayers keep one agent →
gap -26 to -0 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Higher headshot % texture +2 pts
TYL 31% 27 maps EDG 29% 18 maps
← Lower headshot %Higher headshot % →
gap +0 to +5 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
More wins by defusegap +1 to +25 ptsPlayers change agentsgap -26 to -0Higher headshot %gap +0 to +5 pts

One dimension at a time

Compare a stat across all sixteen teams.

More losses to detonation defence losses conceded to detonation

Varies more by map than by team.

Paper Rex 28% 103 defence round losses
Team Vitality 28% 104 defence round losses
Karmine Corp 22% 95 defence round losses
NRG 22% 132 defence round losses
G2 Esports 21% 166 defence round losses
LOUD 21% 142 defence round losses
FUT Esports 21% 154 defence round losses
T1 20% 145 defence round losses
Team Liquid 20% 110 defence round losses
Global Esports 19% 144 defence round losses
TYLOO 18% 145 defence round losses
Xi Lai Gaming 18% 120 defence round losses
100 Thieves 17% 92 defence round losses
EDward Gaming 16% 111 defence round losses
JD Gaming 16% 191 defence round losses
Nongshim RedForce 12% 148 defence round losses
Bars run from the field low (11.5%) to high (28.2%); rows are ordered by value.