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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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TYLOO

TYL · China · VCT 2026 Stage 2
Team record
9–3
Series
21–9
Maps
56%
Rounds · 643 rounds
57%
Attack · 325 attack rounds
54%
Defense · 318 defense rounds
TYLOO scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension TYL JDG Gap Reading Sample
Fewer wins by defuse 41% 42% -1 Same 161 defence round wins
Opening kills concentrated 39% 33% +6 Not settled 30 maps
Top fragger takes more 24% 23% +1 Same 30 maps
Kills concentrated 20.4 20.2 +0.3 Not settled 30 maps
Higher headshot % 31% 30% +1 Not settled 27 maps
More assists per 100 kills 41.0 38.7 +2.3 Not settled 30 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against TYL 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 1 of 6 Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more
EDward Gaming different 3 of 6 2 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
FUT Esports same 3 of 6 0 of 6 More wins by defuse · Higher headshot % · Top fragger takes more
G2 Esports different 1 of 6 4 of 6 Fewer assists per 100 kills
Global Esports same 1 of 6 3 of 6 Fewer wins by defuse
JD Gaming same 2 of 6 0 of 6 Fewer wins by defuse · Top fragger takes more
Karmine Corp different 3 of 6 2 of 6 Higher headshot % · Top fragger takes more · Kills concentrated
LOUD different 4 of 6 1 of 6 Fewer wins by defuse · More assists per 100 kills · Top fragger takes less · Kills spread evenly
Nongshim RedForce same 2 of 6 3 of 6 More wins by defuse · More assists per 100 kills
NRG different 1 of 6 3 of 6 More wins by defuse
Paper Rex different 2 of 6 3 of 6 Fewer wins by defuse · Higher headshot %
T1 same 1 of 6 2 of 6 More assists per 100 kills
Team Liquid same 1 of 6 0 of 6 Top fragger takes less
Team Vitality same 1 of 6 2 of 6 More assists per 100 kills
Xi Lai Gaming same 2 of 6 2 of 6 More wins by defuse · Higher headshot %

TYL vs JDG — head to head

2 of 3 series · 6 of 9 maps · last met 2026-08-23

Stats in these games

Round win rate 183 rounds too close to call on this sample 55% 45%
Attack round win rate too close to call on this sample 60%94 attack rounds 51%89 attack rounds
Defense round win rate too close to call on this sample 49%89 defense rounds 40%94 defense rounds
Pistol win rate 18 pistols too close to call on this sample 72% 28%
TYL JDG
Estimate ranges
Round win rate-5 to +23 pts Attack round win rate-5 to +23 pts Defense round win rate-5 to +23 pts Pistol win rate-2 to +75 pts

Maps played

Split 13–8 2026-07-10 · TYL pick Sunset 13–7 2026-07-10 · JDG pick Breeze 7–13 2026-08-19 · TYL pick Summit 13–10 2026-08-19 · JDG pick Ascent 9–13 2026-08-19 · decider Lotus 6–13 2026-08-23 · JDG pick Split 13–7 2026-08-23 · TYL pick Breeze 13–10 2026-08-23 · JDG pick Summit 13–2 2026-08-23 · TYL pick

Repeated veto choices in this matchup

JDG banned Sunset in 2 of 3 series against TYL
JDG banned Haven in 2 of 3 series against TYL
TYL picked Split in 2 of 3 series against JDG

Pressure points

Differences supported by the teams' full samples.
Uses unusual role mixes structure +39 pts
TYL 57% 30 maps JDG 18% 34 maps
← Uses the usual role mixUses unusual role mixes →
gap +13 to +66 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
More role mixes structure +1.6
TYL 4.6 30 maps JDG 3.0 34 maps
← Fewer role mixesMore role mixes →
gap +0.5 to +2.7 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
different combinations of duelist, initiator, controller and sentinel counts, adjusted to the same number of maps
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses unusual role mixesgap +13 to +66More role mixesgap +0.5 to +2.7

One dimension at a time

Compare a stat across all sixteen teams.

Wins more retakes retakes won

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Nongshim RedForce 78% 78 retakes
Karmine Corp 75% 84 retakes
TYLOO 73% 97 retakes
Xi Lai Gaming 73% 77 retakes
Global Esports 73% 102 retakes
G2 Esports 72% 126 retakes
Team Liquid 71% 76 retakes
100 Thieves 71% 55 retakes
JD Gaming 69% 98 retakes
LOUD 69% 96 retakes
EDward Gaming 67% 55 retakes
Team Vitality 64% 81 retakes
FUT Esports 64% 88 retakes
NRG 63% 79 retakes
T1 63% 79 retakes
Paper Rex 61% 74 retakes
Bars run from the field low (60.8%) to high (78.2%); rows are ordered by value.