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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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TYLOO

TYL · China · VCT 2026 Stage 2
Team record
9–3
Series
21–9
Maps
56%
Rounds · 643 rounds
57%
Attack · 325 attack rounds
54%
Defense · 318 defense rounds
TYLOO scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension TYL NS Gap Reading Sample
More wins by defuse 41% 35% +6 Same 173 defence round wins
Opening kills concentrated 39% 26% +13 Different 30 maps
Top fragger takes more 24% 21% +3 Different 30 maps
Kills concentrated 20.4 20.1 +0.4 Not settled 30 maps
Higher headshot % 31% 27% +4 Different 27 maps
More assists per 100 kills 41.0 40.5 +0.6 Same 30 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against TYL 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 1 of 6 Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more
EDward Gaming different 3 of 6 2 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
FUT Esports same 3 of 6 0 of 6 More wins by defuse · Higher headshot % · Top fragger takes more
G2 Esports different 1 of 6 4 of 6 Fewer assists per 100 kills
Global Esports same 1 of 6 3 of 6 Fewer wins by defuse
JD Gaming same 2 of 6 0 of 6 Fewer wins by defuse · Top fragger takes more
Karmine Corp different 3 of 6 2 of 6 Higher headshot % · Top fragger takes more · Kills concentrated
LOUD different 4 of 6 1 of 6 Fewer wins by defuse · More assists per 100 kills · Top fragger takes less · Kills spread evenly
Nongshim RedForce same 2 of 6 3 of 6 More wins by defuse · More assists per 100 kills
NRG different 1 of 6 3 of 6 More wins by defuse
Paper Rex different 2 of 6 3 of 6 Fewer wins by defuse · Higher headshot %
T1 same 1 of 6 2 of 6 More assists per 100 kills
Team Liquid same 1 of 6 0 of 6 Top fragger takes less
Team Vitality same 1 of 6 2 of 6 More assists per 100 kills
Xi Lai Gaming same 2 of 6 2 of 6 More wins by defuse · Higher headshot %

Pressure points

Differences supported by the teams' full samples.
Uses unusual role mixes structure +39 pts
TYL 57% 30 maps NS 19% 32 maps
← Uses the usual role mixUses unusual role mixes →
gap +13 to +64 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Changes its role mix structure -31 pts
TYL 37% 30 maps NS 69% 32 maps
← Changes its role mixRepeats its role mix →
gap -57 to -6 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Opening kills concentrated openers +13 pts
TYL 39% 30 maps NS 26% 32 maps
← Opening kills spreadOpening kills concentrated →
gap +5 to +20 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Higher headshot % texture +4 pts
TYL 31% 27 maps NS 27% 32 maps
← Lower headshot %Higher headshot % →
gap +2 to +6 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Top fragger takes more texture +3 pts
TYL 24% 30 maps NS 21% 32 maps
← Top fragger takes lessTop fragger takes more →
gap +0 to +5 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team kills taken by its top fragger
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses unusual role mixesgap +13 to +64Changes its role mixgap -57 to -6Opening kills concentratedgap +5 to +20 ptsHigher headshot %gap +2 to +6 ptsTop fragger takes moregap +0 to +5 pts

TYL vs NS: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Players keep one role mean share of a player's maps spent on their main class

Separates teams; a stable read.

100 Thieves 96% 21 maps
Team Liquid 91% 27 maps
G2 Esports 89% 30 maps
FUT Esports 88% 27 maps
Team Vitality 87% 19 maps
Karmine Corp 87% 21 maps
Xi Lai Gaming 86% 24 maps
LOUD 80% 31 maps
JD Gaming 80% 34 maps
TYLOO 78% 30 maps
EDward Gaming 75% 22 maps
Nongshim RedForce 75% 32 maps
Paper Rex 73% 18 maps
T1 73% 28 maps
Global Esports 71% 29 maps
NRG 68% 22 maps
Bars run from the field low (68.0%) to high (96.2%); rows are ordered by value.