playbyplay
Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
Primary navigation

TYLOO

TYL · China · VCT 2026 Stage 2
Team record
9–3
Series
21–9
Maps
56%
Rounds · 643 rounds
57%
Attack · 325 attack rounds
54%
Defense · 318 defense rounds
TYLOO scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension TYL GE Gap Reading Sample
Fewer wins by defuse 41% 43% -2 Same 173 defence round wins
Opening kills concentrated 39% 32% +8 Different 29 maps
Top fragger takes more 24% 22% +2 Not settled 29 maps
Kills concentrated 20.4 20.2 +0.3 Not settled 29 maps
Higher headshot % 31% 28% +3 Different 27 maps
More assists per 100 kills 41.0 35.9 +5.1 Different 29 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against TYL 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 1 of 6 Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more
EDward Gaming different 3 of 6 2 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
FUT Esports same 3 of 6 0 of 6 More wins by defuse · Higher headshot % · Top fragger takes more
G2 Esports different 1 of 6 4 of 6 Fewer assists per 100 kills
Global Esports same 1 of 6 3 of 6 Fewer wins by defuse
JD Gaming same 2 of 6 0 of 6 Fewer wins by defuse · Top fragger takes more
Karmine Corp different 3 of 6 2 of 6 Higher headshot % · Top fragger takes more · Kills concentrated
LOUD different 4 of 6 1 of 6 Fewer wins by defuse · More assists per 100 kills · Top fragger takes less · Kills spread evenly
Nongshim RedForce same 2 of 6 3 of 6 More wins by defuse · More assists per 100 kills
NRG different 1 of 6 3 of 6 More wins by defuse
Paper Rex different 2 of 6 3 of 6 Fewer wins by defuse · Higher headshot %
T1 same 1 of 6 2 of 6 More assists per 100 kills
Team Liquid same 1 of 6 0 of 6 Top fragger takes less
Team Vitality same 1 of 6 2 of 6 More assists per 100 kills
Xi Lai Gaming same 2 of 6 2 of 6 More wins by defuse · Higher headshot %

Pressure points

Differences supported by the teams' full samples.
Opening kills concentrated openers +8 pts
TYL 39% 30 maps GE 32% 29 maps
← Opening kills spreadOpening kills concentrated →
gap +0 to +15 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Higher headshot % texture +3 pts
TYL 31% 27 maps GE 28% 29 maps
← Lower headshot %Higher headshot % →
gap +1 to +5 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Opening kills concentratedgap +0 to +15 ptsHigher headshot %gap +1 to +5 pts

TYL vs GE: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Wins rounds round win%

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Karmine Corp 58% 456 rounds
100 Thieves 57% 449 rounds
TYLOO 56% 643 rounds
Team Liquid 54% 559 rounds
Nongshim RedForce 54% 677 rounds
LOUD 54% 651 rounds
NRG 54% 454 rounds
Global Esports 53% 624 rounds
T1 53% 595 rounds
Team Vitality 53% 414 rounds
EDward Gaming 52% 468 rounds
G2 Esports 52% 642 rounds
Paper Rex 52% 415 rounds
Xi Lai Gaming 50% 498 rounds
FUT Esports 50% 580 rounds
JD Gaming 49% 726 rounds
Bars run from the field low (48.5%) to high (58.3%); rows are ordered by value.