All opponents 15 teams
How the two are built
Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix
Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
| Dimension | TYL | EDG | Gap | Reading | Sample |
|---|---|---|---|---|---|
| More wins by defuse | 41% | 28% | +13 | Different | 132 defence round wins |
| Opening kills concentrated | 39% | 37% | +2 | Same | 22 maps |
| Top fragger takes more | 24% | 24% | +0 | Same | 22 maps |
| Kills concentrated | 20.4 | 20.3 | +0.1 | Same | 22 maps |
| Higher headshot % | 31% | 29% | +2 | Different | 18 maps |
| Fewer assists per 100 kills | 41.0 | 44.5 | -3.4 | Not settled | 22 maps |
| “Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements. | |||||
How every other team is built against TYL 15 teams
Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.
| Team | Role mix | Same | Different | Which ones match |
|---|---|---|---|---|
| 100 Thieves | same | 3 of 6 | 1 of 6 | Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more |
| EDward Gaming | different | 3 of 6 | 2 of 6 | Opening kills concentrated · Top fragger takes more · Kills concentrated |
| FUT Esports | same | 3 of 6 | 0 of 6 | More wins by defuse · Higher headshot % · Top fragger takes more |
| G2 Esports | different | 1 of 6 | 4 of 6 | Fewer assists per 100 kills |
| Global Esports | same | 1 of 6 | 3 of 6 | Fewer wins by defuse |
| JD Gaming | same | 2 of 6 | 0 of 6 | Fewer wins by defuse · Top fragger takes more |
| Karmine Corp | different | 3 of 6 | 2 of 6 | Higher headshot % · Top fragger takes more · Kills concentrated |
| LOUD | different | 4 of 6 | 1 of 6 | Fewer wins by defuse · More assists per 100 kills · Top fragger takes less · Kills spread evenly |
| Nongshim RedForce | same | 2 of 6 | 3 of 6 | More wins by defuse · More assists per 100 kills |
| NRG | different | 1 of 6 | 3 of 6 | More wins by defuse |
| Paper Rex | different | 2 of 6 | 3 of 6 | Fewer wins by defuse · Higher headshot % |
| T1 | same | 1 of 6 | 2 of 6 | More assists per 100 kills |
| Team Liquid | same | 1 of 6 | 0 of 6 | Top fragger takes less |
| Team Vitality | same | 1 of 6 | 2 of 6 | More assists per 100 kills |
| Xi Lai Gaming | same | 2 of 6 | 2 of 6 | More wins by defuse · Higher headshot % |
TYL vs EDG — head to head
1 of 1 series · 2 of 3 maps · last met 2026-07-15Stats in these games
Round win rate
57 rounds
too close to call on this sample
58%
42%
Attack round win rate
too close to call on this sample
61%28 attack rounds
45%29 attack rounds
Defense round win rate
too close to call on this sample
55%29 defense rounds
39%28 defense rounds
Pistol win rate
pistols
too close to call on this sample
2 of 6
4 of 6
TYL
EDG
Estimate ranges
Round win rate-10 to +40 pts
Attack round win rate-10 to +39 pts
Defense round win rate-10 to +39 pts
Pistol win rate-81 to +40 pts
Maps played
Sunset
13–8
2026-07-15 · EDG pick
Breeze
7–13
2026-07-15 · TYL pick
Lotus
13–3
2026-07-15 · decider
Repeated veto choices in this matchup
Only one series played. No repeated veto choices.
Pressure points
Differences supported by the teams' full samples.
More wins by defuse
how rounds end
+13 pts
← Fewer wins by defuseMore wins by defuse →
gap +1 to +25 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players change agents
structure
-13 pts
← Players change agentsPlayers keep one agent →
gap -26 to -0 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Higher headshot %
texture
+2 pts
← Lower headshot %Higher headshot % →
gap +0 to +5 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
More wins by defusegap +1 to +25 ptsPlayers change agentsgap -26 to -0Higher headshot %gap +0 to +5 pts
One dimension at a time
Compare a stat across all sixteen teams.
Wins attack rounds
Wins defence rounds
Wins rounds
Attack-sided
Wins opening duels
Opening kills concentrated
Wins pistols
More wins by elimination
More wins by detonation
More wins by defuse
More wins on the clock
More losses to detonation
Converts more plants
Wins more retakes
Higher after a win
Higher after 2+ losses
Higher KAST
Higher damage per round
Higher headshot %
More assists per 100 kills
Kills concentrated
Top fragger takes more
Players keep one role
Players keep one agent
Repeats its role mix
Uses unusual role mixes
More distinct comps
More role mixes
Larger agent pool
More wins by defuse defence wins closed by defuse (retake identity)
Separates teams; a stable read.
G2 Esports
54%
168 defence round wins
Karmine Corp
52%
122 defence round wins
Team Vitality
52%
101 defence round wins
LOUD
46%
143 defence round wins
Global Esports
43%
173 defence round wins
JD Gaming
42%
161 defence round wins
Paper Rex
41%
109 defence round wins
TYLOO
41%
173 defence round wins
NRG
40%
125 defence round wins
Xi Lai Gaming
39%
145 defence round wins
FUT Esports
38%
148 defence round wins
Nongshim RedForce
35%
175 defence round wins
T1
33%
153 defence round wins
Team Liquid
32%
170 defence round wins
100 Thieves
29%
133 defence round wins
EDward Gaming
28%
132 defence round wins
Bars run from the field low (28.0%) to high (54.2%); rows are ordered by value.