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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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TYLOO

TYL · China · VCT 2026 Stage 2
Team record
9–3
Series
21–9
Maps
56%
Rounds · 643 rounds
57%
Attack · 325 attack rounds
54%
Defense · 318 defense rounds
TYLOO scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension TYL XLG Gap Reading Sample
More wins by defuse 41% 39% +2 Same 145 defence round wins
Opening kills concentrated 39% 28% +11 Different 24 maps
Top fragger takes more 24% 22% +2 Not settled 24 maps
Kills concentrated 20.4 19.4 +1.0 Different 24 maps
Higher headshot % 31% 31% +0 Same 19 maps
More assists per 100 kills 41.0 37.5 +3.6 Not settled 24 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against TYL 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 3 of 6 1 of 6 Fewer assists per 100 kills · Opening kills concentrated · Top fragger takes more
EDward Gaming different 3 of 6 2 of 6 Opening kills concentrated · Top fragger takes more · Kills concentrated
FUT Esports same 3 of 6 0 of 6 More wins by defuse · Higher headshot % · Top fragger takes more
G2 Esports different 1 of 6 4 of 6 Fewer assists per 100 kills
Global Esports same 1 of 6 3 of 6 Fewer wins by defuse
JD Gaming same 2 of 6 0 of 6 Fewer wins by defuse · Top fragger takes more
Karmine Corp different 3 of 6 2 of 6 Higher headshot % · Top fragger takes more · Kills concentrated
LOUD different 4 of 6 1 of 6 Fewer wins by defuse · More assists per 100 kills · Top fragger takes less · Kills spread evenly
Nongshim RedForce same 2 of 6 3 of 6 More wins by defuse · More assists per 100 kills
NRG different 1 of 6 3 of 6 More wins by defuse
Paper Rex different 2 of 6 3 of 6 Fewer wins by defuse · Higher headshot %
T1 same 1 of 6 2 of 6 More assists per 100 kills
Team Liquid same 1 of 6 0 of 6 Top fragger takes less
Team Vitality same 1 of 6 2 of 6 More assists per 100 kills
Xi Lai Gaming same 2 of 6 2 of 6 More wins by defuse · Higher headshot %

TYL vs XLG — head to head

0 of 1 series · 0 of 2 maps · last met 2026-07-25

Stats in these games

Round win rate 47 rounds too close to call on this sample 43% 57%
Attack round win rate too close to call on this sample 32%25 attack rounds 45%22 attack rounds
Defense round win rate too close to call on this sample 55%22 defense rounds 68%25 defense rounds
Pistol win rate pistols too close to call on this sample 2 of 4 2 of 4
TYL XLG
Estimate ranges
Round win rate-41 to +13 pts Attack round win rate-38 to +14 pts Defense round win rate-38 to +14 pts Pistol win rate-70 to +70 pts

Maps played

Breeze 8–13 2026-07-25 · XLG pick Lotus 12–14 2026-07-25 · TYL pick

Repeated veto choices in this matchup

Only one series played. No repeated veto choices.

Pressure points

Differences supported by the teams' full samples.
Opening kills concentrated openers +11 pts
TYL 39% 30 maps XLG 28% 24 maps
← Opening kills spreadOpening kills concentrated →
gap +3 to +18 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Players change roles structure -8 pts
TYL 78% 30 maps XLG 86% 24 maps
← Players change rolesPlayers keep one role →
gap -15 to -0 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Kills concentrated texture +1.0
TYL 20.4 30 maps XLG 19.4 24 maps
← Kills spread evenlyKills concentrated →
gap +0.4 to +1.6 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
kill-load concentration (100x Herfindahl over 5; even=20)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Opening kills concentratedgap +3 to +18 ptsPlayers change rolesgap -15 to -0Kills concentratedgap +0.4 to +1.6

One dimension at a time

Compare a stat across all sixteen teams.

More wins on the clock defence wins closed by the clock

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

100 Thieves 11% 133 defence round wins
Karmine Corp 9% 122 defence round wins
NRG 8% 125 defence round wins
JD Gaming 8% 161 defence round wins
T1 7% 153 defence round wins
Team Liquid 7% 170 defence round wins
Team Vitality 6% 101 defence round wins
Nongshim RedForce 6% 175 defence round wins
Xi Lai Gaming 6% 145 defence round wins
G2 Esports 5% 168 defence round wins
Global Esports 5% 173 defence round wins
TYLOO 4% 173 defence round wins
EDward Gaming 4% 132 defence round wins
LOUD 4% 143 defence round wins
Paper Rex 3% 109 defence round wins
FUT Esports 3% 148 defence round wins
Bars run from the field low (2.7%) to high (10.5%); rows are ordered by value.