China · 24 maps · 498 rounds · 9 series · data through 2026-08-20
5–4Series
14–10Maps
45%Attack · 233 attack rounds
55%Defense · 265 defense rounds
What separates them
Kills spread evenly — 19.4 vs field 20.1 24 maps kill-load concentration (100x Herfindahl over 5; even=20)
Players change agents — 44% vs field 56% 24 maps mean share of a player's maps spent on their main agent
Higher headshot % — 31% vs field 28% 19 maps team headshot %
Results by game state
Condition
With
n
Without
n
Field
won the first pistol (R1)
6 of 7
7
47%
17
69%
won the second pistol (R13)
60%
15
5 of 9
9
74%
won BOTH pistols
3 of 4
4
55%
20
78%
won NEITHER pistol
2 of 6
6
67%
18
36%
led at half-time
7 of 8
8
44%
16
84%
reached half-time tied 6-6
3 of 4
4
55%
20
58%
trailed at half-time
33%
12
83%
12
28%
playing their OWN map pick
5 of 9
9
60%
15
63%
playing the OPPONENT'S pick
7 of 9
9
47%
15
59%
playing a decider (neither team picked it)
2 of 6
6
67%
18
56%
won the previous round
62%
223
39%
219
64%
lost the previous round
39%
219
62%
223
42%
have lost 2+ rounds in a row
39%
123
55%
319
42%
Map pool
Map
Banned
Picked
Played
W–L
Abyss
not in their map pool
Ascent
3 of 15
0 of 8
2 of 9
1–1
Breeze
0 of 11
1 of 4
3 of 9
1–2
Haven
5 of 14
0 of 8
3 of 9
2–1
Lotus
0 of 10
5 of 8
7 of 9
3–4
Split
1 of 15
0 of 7
4 of 9
3–1
Summit
2 of 9
3 of 5
4 of 9
3–1
Sunset
7 of 12
0 of 3
1 of 9
1–0
Banned and picked are counts of this team's ban and
pick turns with the map still on the board. Played is a count of the series where
the map was in the pool. A map outside their pool shows no counts, because there
was never a turn to act on it.