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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Xi Lai Gaming

XLG · China · VCT 2026 Stage 2
Team record
5–4
Series
14–10
Maps
50%
Rounds · 498 rounds
45%
Attack · 233 attack rounds
55%
Defense · 265 defense rounds
Xi Lai Gaming scouting sections

Map picks and bans

9 series with a recorded veto. Choose a map to filter every section below. All maps
— Abyss Abyss Abyss is in the Champions pool, but no evidence exists for XLG on it inside this corpus, so nothing is counted and nothing is shown as zero. no evidence in this corpus 1–1 Ascent Ascent 1 of 2 maps on it.
In their pool for 9 series. Banned 20% of their ban turns, first ban 1 of 9, picked 0 of 8 of their pick turns, played 2 of 9 of those series.

Who put it on the table: opponent's pick 1 of 1 · decider 0 of 1.
Click to slice everything below to Ascent.
BAN3/15 PICK0/8 PLAY2/9
1–2 Breeze Breeze 1 of 3 maps on it.
In their pool for 9 series. Banned 0 of 11 of their ban turns, first ban 0 of 8, picked 1 of 4 of their pick turns, played 3 of 9 of those series.

Who put it on the table: their own pick 1 of 1 · decider 0 of 2.
Click to slice everything below to Breeze.
BAN0/11 PICK1/4 PLAY3/9
2–1 Haven Haven 2 of 3 maps on it.
In their pool for 9 series. Banned 36% of their ban turns, first ban 1 of 9, picked 0 of 8 of their pick turns, played 3 of 9 of those series.

Who put it on the table: opponent's pick 2 of 2 · decider 0 of 1.
Click to slice everything below to Haven.
BAN5/14 PICK0/8 PLAY3/9
3–4 Lotus Lotus 3 of 7 maps on it.
In their pool for 9 series. Banned 0 of 10 of their ban turns, first ban 0 of 9, picked 5 of 8 of their pick turns, played 7 of 9 of those series.

Who put it on the table: their own pick 2 of 5 · opponent's pick 1 of 2.
Click to slice everything below to Lotus.
BAN0/10 PICK5/8 PLAY7/9
3–1 Split Split 3 of 4 maps on it.
In their pool for 9 series. Banned 7% of their ban turns, first ban 0 of 9, picked 0 of 7 of their pick turns, played 4 of 9 of those series.

Who put it on the table: opponent's pick 2 of 3 · decider 1 of 1.
Click to slice everything below to Split.
BAN1/15 PICK0/7 PLAY4/9
3–1 Summit Summit 3 of 4 maps on it.
In their pool for 9 series. Banned 2 of 9 of their ban turns, first ban 1 of 8, picked 3 of 5 of their pick turns, played 4 of 9 of those series.

Who put it on the table: their own pick 2 of 3 · opponent's pick 1 of 1.
Click to slice everything below to Summit.
BAN2/9 PICK3/5 PLAY4/9
1–0 Sunset Sunset 1 of 1 maps on it.
In their pool for 9 series. Banned 58% of their ban turns, first ban 6 of 9, picked 0 of 3 of their pick turns, played 1 of 9 of those series.

Who put it on the table: decider 1 of 1.
Click to slice everything below to Sunset.
BAN7/12 PICK0/3 PLAY1/9
banned by XLG picked by XLG played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

Sunset

XLG on Sunset. 1 maps · 23 rounds

Record and sides

Maps 1–01 maps
Attack 33%12 rounds
Defense 9 of 1111 rounds
field mean across the 16 Champions teams on Sunset the white bar inside each fill is the estimate range
Estimate and field details
Attack14–61% across 12 attack rounds Defense52–95% across 11 defense rounds

Pistols (2 played)

MeasureValueSample
Pistols won1 of 2pistols
On attack0 of 1attack pistols
On defense1 of 1defense pistols
Won the round after a pistol they won1 of 1pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round. On fewer than 12 pistols these are counts, not percentages.

Composition: lock-in and flex

2-1-1-1 duelist · initiator · controller · sentinel double-duelist most common role mix among the 16 teams 1 of 1 maps on Sunset
waylay NoMan 1 of 1 maps yoru Rarga 1 of 1 maps fade WsLeo 1 of 1 maps omen Lysoar 1 of 1 maps cypher happywei 1 of 1 maps

The same five agents in all 1 map of this slice. On a sample this small that is a description, not a tendency.

1 map in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 4 4
Rounds lostAttack 5 3 8
Rounds wonDefense 3 4 2 9
Rounds lostDefense 2 2
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 4000 4
Rounds lost Attack 5030 8
Rounds won Defense 3042 9
Rounds lost Defense 2000 2
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
happywei cypher 1 11 1 0 +1 0.091 0.000
Lysoar omen 1 11 0 0 +0 0.000 0.000
NoMan waylay 1 11 3 0 +3 0.273 0.000
Rarga yoru 1 11 4 1 +3 0.364 0.091
WsLeo fade 1 11 2 0 +2 0.182 0.000
Defense. FK−FD stays beside its FK and FD counts. Rows start by maps played. Side splits come from the attack/defense columns of the match records; maps without them are marked.

Data coverage

One map per dot, oldest first.
match records only, 1 maps VOD linked, round data not available yet: 0 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 0 of 1 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.