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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Xi Lai Gaming

XLG · China · VCT 2026 Stage 2
Team record
5–4
Series
14–10
Maps
50%
Rounds · 498 rounds
45%
Attack · 233 attack rounds
55%
Defense · 265 defense rounds
Xi Lai Gaming scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension XLG EDG Gap Reading Sample
More wins by defuse 39% 28% +11 Not settled 132 defence round wins
Opening kills spread 28% 37% -9 Different 22 maps
Top fragger takes less 22% 24% -2 Not settled 22 maps
Kills spread evenly 19.4 20.3 -0.9 Different 22 maps
Higher headshot % 31% 29% +2 Not settled 18 maps
Fewer assists per 100 kills 37.5 44.5 -7.0 Different 22 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against XLG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 1 of 6 3 of 6 Top fragger takes less
EDward Gaming different 0 of 6 3 of 6 —
FUT Esports same 4 of 6 1 of 6 More wins by defuse · Higher headshot % · More assists per 100 kills · Top fragger takes less
G2 Esports different 2 of 6 3 of 6 Opening kills concentrated · Top fragger takes more
Global Esports same 4 of 6 2 of 6 Fewer wins by defuse · More assists per 100 kills · Opening kills spread · Top fragger takes less
JD Gaming same 3 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · Fewer assists per 100 kills
Karmine Corp different 2 of 6 2 of 6 Higher headshot % · Opening kills spread
LOUD different 1 of 6 3 of 6 Fewer assists per 100 kills
Nongshim RedForce same 3 of 6 2 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes more
NRG different 3 of 6 3 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes more
Paper Rex different 5 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · More assists per 100 kills · Opening kills concentrated · Top fragger takes more
T1 same 2 of 6 2 of 6 More wins by defuse · Top fragger takes less
Team Liquid same 1 of 6 2 of 6 More assists per 100 kills
Team Vitality same 3 of 6 3 of 6 Fewer assists per 100 kills · Opening kills spread · Top fragger takes more
TYLOO same 2 of 6 2 of 6 Fewer wins by defuse · Lower headshot %

Pressure points

Differences supported by the teams' full samples.
Players change agents structure -15 pts
XLG 44% 24 maps EDG 58% 22 maps
← Players change agentsPlayers keep one agent →
gap -24 to -5 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Players keep one role structure +11 pts
XLG 86% 24 maps EDG 75% 22 maps
← Players change rolesPlayers keep one role →
gap +3 to +18 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Opening kills spread openers -9 pts
XLG 28% 24 maps EDG 37% 22 maps
← Opening kills spreadOpening kills concentrated →
gap -16 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Fewer assists per 100 kills texture -7.0
XLG 37.5 24 maps EDG 44.5 22 maps
← Fewer assists per 100 killsMore assists per 100 kills →
gap -13.5 to -0.6 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
assists per 100 kills (utility-dense play)
Kills spread evenly texture -0.9
XLG 19.4 24 maps EDG 20.3 22 maps
← Kills spread evenlyKills concentrated →
gap -1.5 to -0.2 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
kill-load concentration (100x Herfindahl over 5; even=20)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players change agentsgap -24 to -5Players keep one rolegap +3 to +18Opening kills spreadgap -16 to -1 ptsFewer assists per 100 killsgap -13.5 to -0.6Kills spread evenlygap -1.5 to -0.2

XLG vs EDG: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.

They have met outside this corpus

Shown for context only. These results are not in VCT 2026 Stage 2 and no number on this site counts them: not the ladder above, not the dimensions below, not the team's record.

L 1–2 XLG vs EDG 2026-06-15 · Valorant Masters London 2026 · Playoffs · Upper Semifinals · Bo3 Match page ↗
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Higher damage per round team ADR

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

TYLOO 138 25 maps
Team Vitality 135 19 maps
Global Esports 135 29 maps
Team Liquid 134 27 maps
Karmine Corp 134 21 maps
T1 134 27 maps
Nongshim RedForce 133 32 maps
100 Thieves 133 21 maps
NRG 133 22 maps
Paper Rex 133 18 maps
EDward Gaming 133 17 maps
Xi Lai Gaming 132 17 maps
LOUD 132 31 maps
G2 Esports 131 30 maps
FUT Esports 129 27 maps
JD Gaming 128 28 maps
Bars run from the field low (128.3) to high (138.0); rows are ordered by value.