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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Xi Lai Gaming

XLG · China · VCT 2026 Stage 2
Team record
5–4
Series
14–10
Maps
50%
Rounds · 498 rounds
45%
Attack · 233 attack rounds
55%
Defense · 265 defense rounds
Xi Lai Gaming scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension XLG NRG Gap Reading Sample
Fewer wins by defuse 39% 40% -1 Same 125 defence round wins
Opening kills spread 28% 32% -3 Same 22 maps
Top fragger takes more 22% 21% +1 Same 22 maps
Kills spread evenly 19.4 20.1 -0.6 Different 22 maps
Higher headshot % 31% 26% +5 Different 19 maps
Fewer assists per 100 kills 37.5 47.7 -10.3 Different 22 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against XLG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 1 of 6 3 of 6 Top fragger takes less
EDward Gaming different 0 of 6 3 of 6 —
FUT Esports same 4 of 6 1 of 6 More wins by defuse · Higher headshot % · More assists per 100 kills · Top fragger takes less
G2 Esports different 2 of 6 3 of 6 Opening kills concentrated · Top fragger takes more
Global Esports same 4 of 6 2 of 6 Fewer wins by defuse · More assists per 100 kills · Opening kills spread · Top fragger takes less
JD Gaming same 3 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · Fewer assists per 100 kills
Karmine Corp different 2 of 6 2 of 6 Higher headshot % · Opening kills spread
LOUD different 1 of 6 3 of 6 Fewer assists per 100 kills
Nongshim RedForce same 3 of 6 2 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes more
NRG different 3 of 6 3 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes more
Paper Rex different 5 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · More assists per 100 kills · Opening kills concentrated · Top fragger takes more
T1 same 2 of 6 2 of 6 More wins by defuse · Top fragger takes less
Team Liquid same 1 of 6 2 of 6 More assists per 100 kills
Team Vitality same 3 of 6 3 of 6 Fewer assists per 100 kills · Opening kills spread · Top fragger takes more
TYLOO same 2 of 6 2 of 6 Fewer wins by defuse · Lower headshot %

Pressure points

Differences supported by the teams' full samples.
Players keep one role structure +18 pts
XLG 86% 24 maps NRG 68% 22 maps
← Players change rolesPlayers keep one role →
gap +14 to +22 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Fewer assists per 100 kills texture -10.3
XLG 37.5 24 maps NRG 47.7 22 maps
← Fewer assists per 100 killsMore assists per 100 kills →
gap -16.7 to -3.8 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
assists per 100 kills (utility-dense play)
Players change agents structure -9 pts
XLG 44% 24 maps NRG 53% 22 maps
← Players change agentsPlayers keep one agent →
gap -16 to -2 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Higher headshot % texture +5 pts
XLG 31% 19 maps NRG 26% 22 maps
← Lower headshot %Higher headshot % →
gap +2 to +7 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Larger agent pool structure +1.7
XLG 15.7 24 maps NRG 14.0 22 maps
← Smaller agent poolLarger agent pool →
gap +0.7 to +2.8 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct agents fielded, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players keep one rolegap +14 to +22Fewer assists per 100 killsgap -16.7 to -3.8Players change agentsgap -16 to -2Higher headshot %gap +2 to +7 ptsLarger agent poolgap +0.7 to +2.8

XLG vs NRG: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.

They have met outside this corpus

Shown for context only. These results are not in VCT 2026 Stage 2 and no number on this site counts them: not the ladder above, not the dimensions below, not the team's record.

L 0–2 XLG vs NRG 2026-06-06 · Valorant Masters London 2026 · Swiss Stage · Round 1 · Bo3 Match page ↗
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Players keep one agent mean share of a player's maps spent on their main agent

Separates teams; a stable read.

Karmine Corp 75% 21 maps
100 Thieves 74% 21 maps
Team Liquid 68% 27 maps
FUT Esports 61% 27 maps
LOUD 61% 31 maps
EDward Gaming 58% 22 maps
G2 Esports 58% 30 maps
Nongshim RedForce 57% 32 maps
NRG 53% 22 maps
Paper Rex 52% 18 maps
JD Gaming 52% 34 maps
Team Vitality 51% 19 maps
T1 51% 28 maps
TYLOO 46% 30 maps
Xi Lai Gaming 44% 24 maps
Global Esports 39% 29 maps
Bars run from the field low (39.2%) to high (75.2%); rows are ordered by value.