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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Xi Lai Gaming

XLG · China · VCT 2026 Stage 2
Team record
5–4
Series
14–10
Maps
50%
Rounds · 498 rounds
45%
Attack · 233 attack rounds
55%
Defense · 265 defense rounds
Xi Lai Gaming scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension XLG TYL Gap Reading Sample
Fewer wins by defuse 39% 41% -2 Same 145 defence round wins
Opening kills spread 28% 39% -11 Different 24 maps
Top fragger takes less 22% 24% -2 Not settled 24 maps
Kills spread evenly 19.4 20.4 -1.0 Different 24 maps
Lower headshot % 31% 31% -0 Same 19 maps
Fewer assists per 100 kills 37.5 41.0 -3.6 Not settled 24 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against XLG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 1 of 6 3 of 6 Top fragger takes less
EDward Gaming different 0 of 6 3 of 6 —
FUT Esports same 4 of 6 1 of 6 More wins by defuse · Higher headshot % · More assists per 100 kills · Top fragger takes less
G2 Esports different 2 of 6 3 of 6 Opening kills concentrated · Top fragger takes more
Global Esports same 4 of 6 2 of 6 Fewer wins by defuse · More assists per 100 kills · Opening kills spread · Top fragger takes less
JD Gaming same 3 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · Fewer assists per 100 kills
Karmine Corp different 2 of 6 2 of 6 Higher headshot % · Opening kills spread
LOUD different 1 of 6 3 of 6 Fewer assists per 100 kills
Nongshim RedForce same 3 of 6 2 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes more
NRG different 3 of 6 3 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes more
Paper Rex different 5 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · More assists per 100 kills · Opening kills concentrated · Top fragger takes more
T1 same 2 of 6 2 of 6 More wins by defuse · Top fragger takes less
Team Liquid same 1 of 6 2 of 6 More assists per 100 kills
Team Vitality same 3 of 6 3 of 6 Fewer assists per 100 kills · Opening kills spread · Top fragger takes more
TYLOO same 2 of 6 2 of 6 Fewer wins by defuse · Lower headshot %

XLG vs TYL — head to head

1 of 1 series · 2 of 2 maps · last met 2026-07-25 4 of 5 current starters played in it

Stats in these games

Round win rate 47 rounds too close to call on this sample 57% 43%
Attack round win rate too close to call on this sample 45%22 attack rounds 32%25 attack rounds
Defense round win rate too close to call on this sample 68%25 defense rounds 55%22 defense rounds
Pistol win rate pistols too close to call on this sample 2 of 4 2 of 4
XLG TYL
Estimate ranges
Round win rate-13 to +41 pts Attack round win rate-14 to +38 pts Defense round win rate-14 to +38 pts Pistol win rate-70 to +70 pts

Maps played

Breeze 13–8 2026-07-25 · XLG pick Lotus 14–12 2026-07-25 · TYL pick

Repeated veto choices in this matchup

Only one series played. No repeated veto choices.

Roster continuity

4 of XLG's 5 most-played starters appear in this H2H. Absent: NoMan. Weight the ladder above accordingly.

Pressure points

Differences supported by the teams' full samples.
Opening kills spread openers -11 pts
XLG 28% 24 maps TYL 39% 30 maps
← Opening kills spreadOpening kills concentrated →
gap -18 to -3 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team first-kills taken by its top entry
Players keep one role structure +8 pts
XLG 86% 24 maps TYL 78% 30 maps
← Players change rolesPlayers keep one role →
gap +0 to +15 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Kills spread evenly texture -1.0
XLG 19.4 24 maps TYL 20.4 30 maps
← Kills spread evenlyKills concentrated →
gap -1.6 to -0.4 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
kill-load concentration (100x Herfindahl over 5; even=20)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Opening kills spreadgap -18 to -3 ptsPlayers keep one rolegap +0 to +15Kills spread evenlygap -1.6 to -0.4

One dimension at a time

Compare a stat across all sixteen teams.

Players keep one agent mean share of a player's maps spent on their main agent

Separates teams; a stable read.

Karmine Corp 75% 21 maps
100 Thieves 74% 21 maps
Team Liquid 68% 27 maps
FUT Esports 61% 27 maps
LOUD 61% 31 maps
EDward Gaming 58% 22 maps
G2 Esports 58% 30 maps
Nongshim RedForce 57% 32 maps
NRG 53% 22 maps
Paper Rex 52% 18 maps
JD Gaming 52% 34 maps
Team Vitality 51% 19 maps
T1 51% 28 maps
TYLOO 46% 30 maps
Xi Lai Gaming 44% 24 maps
Global Esports 39% 29 maps
Bars run from the field low (39.2%) to high (75.2%); rows are ordered by value.