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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Xi Lai Gaming

XLG · China · VCT 2026 Stage 2
Team record
5–4
Series
14–10
Maps
50%
Rounds · 498 rounds
45%
Attack · 233 attack rounds
55%
Defense · 265 defense rounds
Xi Lai Gaming scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension XLG T1 Gap Reading Sample
More wins by defuse 39% 33% +6 Same 145 defence round wins
Opening kills spread 28% 34% -6 Not settled 24 maps
Top fragger takes less 22% 22% -0 Same 24 maps
Kills concentrated 19.4 18.8 +0.7 Different 24 maps
Higher headshot % 31% 26% +5 Different 19 maps
Fewer assists per 100 kills 37.5 40.0 -2.5 Not settled 24 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against XLG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 1 of 6 3 of 6 Top fragger takes less
EDward Gaming different 0 of 6 3 of 6 —
FUT Esports same 4 of 6 1 of 6 More wins by defuse · Higher headshot % · More assists per 100 kills · Top fragger takes less
G2 Esports different 2 of 6 3 of 6 Opening kills concentrated · Top fragger takes more
Global Esports same 4 of 6 2 of 6 Fewer wins by defuse · More assists per 100 kills · Opening kills spread · Top fragger takes less
JD Gaming same 3 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · Fewer assists per 100 kills
Karmine Corp different 2 of 6 2 of 6 Higher headshot % · Opening kills spread
LOUD different 1 of 6 3 of 6 Fewer assists per 100 kills
Nongshim RedForce same 3 of 6 2 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes more
NRG different 3 of 6 3 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes more
Paper Rex different 5 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · More assists per 100 kills · Opening kills concentrated · Top fragger takes more
T1 same 2 of 6 2 of 6 More wins by defuse · Top fragger takes less
Team Liquid same 1 of 6 2 of 6 More assists per 100 kills
Team Vitality same 3 of 6 3 of 6 Fewer assists per 100 kills · Opening kills spread · Top fragger takes more
TYLOO same 2 of 6 2 of 6 Fewer wins by defuse · Lower headshot %

Pressure points

Differences supported by the teams' full samples.
Uses unusual role mixes structure +33 pts
XLG 58% 24 maps T1 25% 28 maps
← Uses the usual role mixUses unusual role mixes →
gap +10 to +56 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Players keep one role structure +13 pts
XLG 86% 24 maps T1 73% 28 maps
← Players change rolesPlayers keep one role →
gap +6 to +19 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main class
Higher headshot % texture +5 pts
XLG 31% 19 maps T1 26% 27 maps
← Lower headshot %Higher headshot % →
gap +3 to +7 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Kills concentrated texture +0.7
XLG 19.4 24 maps T1 18.8 28 maps
← Kills spread evenlyKills concentrated →
gap +0.0 to +1.3 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
kill-load concentration (100x Herfindahl over 5; even=20)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses unusual role mixesgap +10 to +56Players keep one rolegap +6 to +19Higher headshot %gap +3 to +7 ptsKills concentratedgap +0.0 to +1.3

XLG vs T1: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

More wins by elimination won rounds ending in elimination

Varies more by map than by team.

EDward Gaming 79% 245 round wins
T1 72% 317 round wins
Team Liquid 70% 304 round wins
FUT Esports 70% 290 round wins
TYLOO 69% 358 round wins
Paper Rex 69% 216 round wins
Global Esports 68% 333 round wins
Nongshim RedForce 68% 367 round wins
100 Thieves 68% 256 round wins
Xi Lai Gaming 68% 250 round wins
LOUD 67% 349 round wins
JD Gaming 66% 352 round wins
NRG 66% 243 round wins
Karmine Corp 63% 266 round wins
Team Vitality 63% 220 round wins
G2 Esports 58% 336 round wins
Bars run from the field low (58.3%) to high (78.8%); rows are ordered by value.