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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Xi Lai Gaming

XLG · China · VCT 2026 Stage 2
Team record
5–4
Series
14–10
Maps
50%
Rounds · 498 rounds
45%
Attack · 233 attack rounds
55%
Defense · 265 defense rounds
Xi Lai Gaming scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension XLG PRX Gap Reading Sample
Fewer wins by defuse 39% 41% -3 Same 109 defence round wins
Opening kills concentrated 28% 28% +1 Same 18 maps
Top fragger takes more 22% 22% +0 Same 18 maps
Kills spread evenly 19.4 20.1 -0.6 Different 18 maps
Higher headshot % 31% 30% +0 Same 18 maps
More assists per 100 kills 37.5 36.3 +1.1 Same 18 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against XLG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 1 of 6 3 of 6 Top fragger takes less
EDward Gaming different 0 of 6 3 of 6 —
FUT Esports same 4 of 6 1 of 6 More wins by defuse · Higher headshot % · More assists per 100 kills · Top fragger takes less
G2 Esports different 2 of 6 3 of 6 Opening kills concentrated · Top fragger takes more
Global Esports same 4 of 6 2 of 6 Fewer wins by defuse · More assists per 100 kills · Opening kills spread · Top fragger takes less
JD Gaming same 3 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · Fewer assists per 100 kills
Karmine Corp different 2 of 6 2 of 6 Higher headshot % · Opening kills spread
LOUD different 1 of 6 3 of 6 Fewer assists per 100 kills
Nongshim RedForce same 3 of 6 2 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes more
NRG different 3 of 6 3 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes more
Paper Rex different 5 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · More assists per 100 kills · Opening kills concentrated · Top fragger takes more
T1 same 2 of 6 2 of 6 More wins by defuse · Top fragger takes less
Team Liquid same 1 of 6 2 of 6 More assists per 100 kills
Team Vitality same 3 of 6 3 of 6 Fewer assists per 100 kills · Opening kills spread · Top fragger takes more
TYLOO same 2 of 6 2 of 6 Fewer wins by defuse · Lower headshot %

Pressure points

Differences supported by the teams' full samples.
No differences highlighted at this sample. Across all 13 dimensions the estimate ranges overlap. That is a real finding about a close matchup, not missing data.

XLG vs PRX: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Opening kills concentrated % of team first-kills taken by its top entry

Separates teams; a stable read.

TYLOO 39% 30 maps
100 Thieves 38% 21 maps
EDward Gaming 37% 22 maps
FUT Esports 35% 27 maps
Team Liquid 34% 27 maps
T1 34% 28 maps
LOUD 34% 31 maps
JD Gaming 33% 34 maps
NRG 32% 22 maps
Global Esports 32% 29 maps
Karmine Corp 30% 21 maps
Team Vitality 30% 19 maps
Xi Lai Gaming 28% 24 maps
G2 Esports 28% 30 maps
Paper Rex 28% 18 maps
Nongshim RedForce 26% 32 maps
Bars run from the field low (26.4%) to high (39.3%); rows are ordered by value.