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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Xi Lai Gaming

XLG · China · VCT 2026 Stage 2
Team record
5–4
Series
14–10
Maps
50%
Rounds · 498 rounds
45%
Attack · 233 attack rounds
55%
Defense · 265 defense rounds
Xi Lai Gaming scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension XLG FUT Gap Reading Sample
More wins by defuse 39% 38% +1 Same 145 defence round wins
Opening kills spread 28% 35% -7 Not settled 24 maps
Top fragger takes less 22% 23% -1 Same 24 maps
Kills spread evenly 19.4 20.1 -0.7 Different 24 maps
Higher headshot % 31% 30% +0 Same 19 maps
More assists per 100 kills 37.5 36.8 +0.6 Same 24 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against XLG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 1 of 6 3 of 6 Top fragger takes less
EDward Gaming different 0 of 6 3 of 6 —
FUT Esports same 4 of 6 1 of 6 More wins by defuse · Higher headshot % · More assists per 100 kills · Top fragger takes less
G2 Esports different 2 of 6 3 of 6 Opening kills concentrated · Top fragger takes more
Global Esports same 4 of 6 2 of 6 Fewer wins by defuse · More assists per 100 kills · Opening kills spread · Top fragger takes less
JD Gaming same 3 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · Fewer assists per 100 kills
Karmine Corp different 2 of 6 2 of 6 Higher headshot % · Opening kills spread
LOUD different 1 of 6 3 of 6 Fewer assists per 100 kills
Nongshim RedForce same 3 of 6 2 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes more
NRG different 3 of 6 3 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes more
Paper Rex different 5 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · More assists per 100 kills · Opening kills concentrated · Top fragger takes more
T1 same 2 of 6 2 of 6 More wins by defuse · Top fragger takes less
Team Liquid same 1 of 6 2 of 6 More assists per 100 kills
Team Vitality same 3 of 6 3 of 6 Fewer assists per 100 kills · Opening kills spread · Top fragger takes more
TYLOO same 2 of 6 2 of 6 Fewer wins by defuse · Lower headshot %

Pressure points

Differences supported by the teams' full samples.
Uses unusual role mixes structure +28 pts
XLG 58% 24 maps FUT 30% 27 maps
← Uses the usual role mixUses unusual role mixes →
gap +5 to +52 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Players change agents structure -18 pts
XLG 44% 24 maps FUT 61% 27 maps
← Players change agentsPlayers keep one agent →
gap -26 to -9 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Kills spread evenly texture -0.7
XLG 19.4 24 maps FUT 20.1 27 maps
← Kills spread evenlyKills concentrated →
gap -1.3 to -0.1 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
kill-load concentration (100x Herfindahl over 5; even=20)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses unusual role mixesgap +5 to +52Players change agentsgap -26 to -9Kills spread evenlygap -1.3 to -0.1

XLG vs FUT: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Wins opening duels share of opening duels won

Varies more by map than by team.

Karmine Corp 57% 454 opening duels
TYLOO 56% 576 opening duels
Xi Lai Gaming 54% 391 opening duels
100 Thieves 53% 448 opening duels
T1 53% 576 opening duels
Team Vitality 52% 412 opening duels
NRG 52% 451 opening duels
FUT Esports 52% 580 opening duels
LOUD 51% 648 opening duels
Team Liquid 50% 559 opening duels
Global Esports 50% 624 opening duels
G2 Esports 50% 642 opening duels
Paper Rex 50% 415 opening duels
Nongshim RedForce 49% 677 opening duels
EDward Gaming 47% 385 opening duels
JD Gaming 46% 660 opening duels
Bars run from the field low (46.4%) to high (57.3%); rows are ordered by value.