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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Xi Lai Gaming

XLG · China · VCT 2026 Stage 2
Team record
5–4
Series
14–10
Maps
50%
Rounds · 498 rounds
45%
Attack · 233 attack rounds
55%
Defense · 265 defense rounds
Xi Lai Gaming scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
same role mix Their most-used lineups have the same numbers of duelists, initiators, controllers and sentinels.
Dimension XLG VIT Gap Reading Sample
Fewer wins by defuse 39% 52% -13 Different 101 defence round wins
Opening kills spread 28% 30% -1 Same 19 maps
Top fragger takes more 22% 22% +0 Same 19 maps
Kills spread evenly 19.4 20.1 -0.7 Different 19 maps
Higher headshot % 31% 26% +5 Different 19 maps
Fewer assists per 100 kills 37.5 39.5 -2.0 Same 19 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against XLG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 1 of 6 3 of 6 Top fragger takes less
EDward Gaming different 0 of 6 3 of 6 —
FUT Esports same 4 of 6 1 of 6 More wins by defuse · Higher headshot % · More assists per 100 kills · Top fragger takes less
G2 Esports different 2 of 6 3 of 6 Opening kills concentrated · Top fragger takes more
Global Esports same 4 of 6 2 of 6 Fewer wins by defuse · More assists per 100 kills · Opening kills spread · Top fragger takes less
JD Gaming same 3 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · Fewer assists per 100 kills
Karmine Corp different 2 of 6 2 of 6 Higher headshot % · Opening kills spread
LOUD different 1 of 6 3 of 6 Fewer assists per 100 kills
Nongshim RedForce same 3 of 6 2 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes more
NRG different 3 of 6 3 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes more
Paper Rex different 5 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · More assists per 100 kills · Opening kills concentrated · Top fragger takes more
T1 same 2 of 6 2 of 6 More wins by defuse · Top fragger takes less
Team Liquid same 1 of 6 2 of 6 More assists per 100 kills
Team Vitality same 3 of 6 3 of 6 Fewer assists per 100 kills · Opening kills spread · Top fragger takes more
TYLOO same 2 of 6 2 of 6 Fewer wins by defuse · Lower headshot %

Pressure points

Differences supported by the teams' full samples.
Uses unusual role mixes structure +37 pts
XLG 58% 24 maps VIT 21% 19 maps
← Uses the usual role mixUses unusual role mixes →
gap +21 to +52 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Fewer wins by defuse how rounds end -13 pts
XLG 39% 145 defence round wins VIT 52% 101 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap -25 to -0 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
Players change agents structure -8 pts
XLG 44% 24 maps VIT 51% 19 maps
← Players change agentsPlayers keep one agent →
gap -12 to -3 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Higher headshot % texture +5 pts
XLG 31% 19 maps VIT 26% 19 maps
← Lower headshot %Higher headshot % →
gap +3 to +7 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Kills spread evenly texture -0.7
XLG 19.4 24 maps VIT 20.1 19 maps
← Kills spread evenlyKills concentrated →
gap -1.3 to -0.1 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
kill-load concentration (100x Herfindahl over 5; even=20)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Uses unusual role mixesgap +21 to +52Fewer wins by defusegap -25 to -0 ptsPlayers change agentsgap -12 to -3Higher headshot %gap +3 to +7 ptsKills spread evenlygap -1.3 to -0.1

XLG vs VIT: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Top fragger takes more % of team kills taken by its top fragger

Separates teams; a stable read.

LOUD 25% 31 maps
Team Liquid 24% 27 maps
TYLOO 24% 30 maps
EDward Gaming 24% 22 maps
Karmine Corp 23% 21 maps
JD Gaming 23% 34 maps
100 Thieves 23% 21 maps
FUT Esports 23% 27 maps
T1 22% 28 maps
Global Esports 22% 29 maps
Xi Lai Gaming 22% 24 maps
Team Vitality 22% 19 maps
Paper Rex 22% 18 maps
Nongshim RedForce 21% 32 maps
NRG 21% 22 maps
G2 Esports 21% 30 maps
Bars run from the field low (20.6%) to high (25.0%); rows are ordered by value.