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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Xi Lai Gaming

XLG · China · VCT 2026 Stage 2
Team record
5–4
Series
14–10
Maps
50%
Rounds · 498 rounds
45%
Attack · 233 attack rounds
55%
Defense · 265 defense rounds
Xi Lai Gaming scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension XLG LOUD Gap Reading Sample
Fewer wins by defuse 39% 46% -8 Not settled 143 defence round wins
Opening kills spread 28% 34% -5 Not settled 24 maps
Top fragger takes less 22% 25% -3 Different 24 maps
Kills spread evenly 19.4 20.5 -1.0 Different 24 maps
Higher headshot % 31% 28% +3 Different 19 maps
Fewer assists per 100 kills 37.5 39.4 -1.9 Same 24 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against XLG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 1 of 6 3 of 6 Top fragger takes less
EDward Gaming different 0 of 6 3 of 6 —
FUT Esports same 4 of 6 1 of 6 More wins by defuse · Higher headshot % · More assists per 100 kills · Top fragger takes less
G2 Esports different 2 of 6 3 of 6 Opening kills concentrated · Top fragger takes more
Global Esports same 4 of 6 2 of 6 Fewer wins by defuse · More assists per 100 kills · Opening kills spread · Top fragger takes less
JD Gaming same 3 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · Fewer assists per 100 kills
Karmine Corp different 2 of 6 2 of 6 Higher headshot % · Opening kills spread
LOUD different 1 of 6 3 of 6 Fewer assists per 100 kills
Nongshim RedForce same 3 of 6 2 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes more
NRG different 3 of 6 3 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes more
Paper Rex different 5 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · More assists per 100 kills · Opening kills concentrated · Top fragger takes more
T1 same 2 of 6 2 of 6 More wins by defuse · Top fragger takes less
Team Liquid same 1 of 6 2 of 6 More assists per 100 kills
Team Vitality same 3 of 6 3 of 6 Fewer assists per 100 kills · Opening kills spread · Top fragger takes more
TYLOO same 2 of 6 2 of 6 Fewer wins by defuse · Lower headshot %

Pressure points

Differences supported by the teams' full samples.
Players change agents structure -17 pts
XLG 44% 24 maps LOUD 61% 31 maps
← Players change agentsPlayers keep one agent →
gap -28 to -7 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Top fragger takes less texture -3 pts
XLG 22% 24 maps LOUD 25% 31 maps
← Top fragger takes lessTop fragger takes more →
gap -5 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
% of team kills taken by its top fragger
More distinct comps structure +2.9
XLG 10.0 24 maps LOUD 7.1 31 maps
← Fewer distinct compsMore distinct comps →
gap +0.1 to +5.8 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct 5-agent comps, resampled to a common exposure
Higher headshot % texture +3 pts
XLG 31% 19 maps LOUD 28% 31 maps
← Lower headshot %Higher headshot % →
gap +0 to +5 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
team headshot %
Kills spread evenly texture -1.0
XLG 19.4 24 maps LOUD 20.5 31 maps
← Kills spread evenlyKills concentrated →
gap -1.6 to -0.4 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
kill-load concentration (100x Herfindahl over 5; even=20)
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players change agentsgap -28 to -7Top fragger takes lessgap -5 to -1 ptsMore distinct compsgap +0.1 to +5.8Higher headshot %gap +0 to +5 ptsKills spread evenlygap -1.6 to -0.4

XLG vs LOUD: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

Wins more retakes retakes won

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Nongshim RedForce 78% 78 retakes
Karmine Corp 75% 84 retakes
TYLOO 73% 97 retakes
Xi Lai Gaming 73% 77 retakes
Global Esports 73% 102 retakes
G2 Esports 72% 126 retakes
Team Liquid 71% 76 retakes
100 Thieves 71% 55 retakes
JD Gaming 69% 98 retakes
LOUD 69% 96 retakes
EDward Gaming 67% 55 retakes
Team Vitality 64% 81 retakes
FUT Esports 64% 88 retakes
NRG 63% 79 retakes
T1 63% 79 retakes
Paper Rex 61% 74 retakes
Bars run from the field low (60.8%) to high (78.2%); rows are ordered by value.