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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Xi Lai Gaming

XLG · China · VCT 2026 Stage 2
Team record
5–4
Series
14–10
Maps
50%
Rounds · 498 rounds
45%
Attack · 233 attack rounds
55%
Defense · 265 defense rounds
Xi Lai Gaming scouting sections
All opponents 15 teams

How the two are built

Agent roles and six team stats. 6 of the fingerprint's dimensions
different role mix Their most-used lineups have different numbers of duelists, initiators, controllers or sentinels.
Dimension XLG KC Gap Reading Sample
Fewer wins by defuse 39% 52% -13 Different 122 defence round wins
Opening kills spread 28% 30% -2 Same 21 maps
Top fragger takes less 22% 23% -2 Not settled 21 maps
Kills spread evenly 19.4 20.4 -1.0 Different 21 maps
Higher headshot % 31% 30% +0 Same 19 maps
More assists per 100 kills 37.5 34.6 +2.8 Not settled 21 maps
“Not settled” means this sample does not separate the two values. The sample column is the smaller of the two teams' samples, in the unit that dimension counts, because a comparison is only as strong as its thinner side. These dimensions are not all independent: the structure ones restate how rigid a lineup is from different angles and move together, so read them as one family rather than as separate agreements.
How every other team is built against XLG 15 teams

Role mix = the number of duelists, initiators, controllers and sentinels in a lineup.

Team Role mix Same Different Which ones match
100 Thieves same 1 of 6 3 of 6 Top fragger takes less
EDward Gaming different 0 of 6 3 of 6 —
FUT Esports same 4 of 6 1 of 6 More wins by defuse · Higher headshot % · More assists per 100 kills · Top fragger takes less
G2 Esports different 2 of 6 3 of 6 Opening kills concentrated · Top fragger takes more
Global Esports same 4 of 6 2 of 6 Fewer wins by defuse · More assists per 100 kills · Opening kills spread · Top fragger takes less
JD Gaming same 3 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · Fewer assists per 100 kills
Karmine Corp different 2 of 6 2 of 6 Higher headshot % · Opening kills spread
LOUD different 1 of 6 3 of 6 Fewer assists per 100 kills
Nongshim RedForce same 3 of 6 2 of 6 More wins by defuse · Opening kills concentrated · Top fragger takes more
NRG different 3 of 6 3 of 6 Fewer wins by defuse · Opening kills spread · Top fragger takes more
Paper Rex different 5 of 6 1 of 6 Fewer wins by defuse · Higher headshot % · More assists per 100 kills · Opening kills concentrated · Top fragger takes more
T1 same 2 of 6 2 of 6 More wins by defuse · Top fragger takes less
Team Liquid same 1 of 6 2 of 6 More assists per 100 kills
Team Vitality same 3 of 6 3 of 6 Fewer assists per 100 kills · Opening kills spread · Top fragger takes more
TYLOO same 2 of 6 2 of 6 Fewer wins by defuse · Lower headshot %

Pressure points

Differences supported by the teams' full samples.
Players change agents structure -31 pts
XLG 44% 24 maps KC 75% 21 maps
← Players change agentsPlayers keep one agent →
gap -39 to -24 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
mean share of a player's maps spent on their main agent
Changes its role mix structure -24 pts
XLG 42% 24 maps KC 67% 21 maps
← Changes its role mixRepeats its role mix →
gap -42 to -6 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using their most common role mix: the number of duelists, initiators, controllers and sentinels
Uses unusual role mixes structure +20 pts
XLG 58% 24 maps KC 38% 21 maps
← Uses the usual role mixUses unusual role mixes →
gap +0 to +40 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
share of maps using a different role mix from the most common one on that map among the 16 teams
Fewer wins by defuse how rounds end -13 pts
XLG 39% 145 defence round wins KC 52% 122 defence round wins
← Fewer wins by defuseMore wins by defuse →
gap -25 to -1 pts · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
defence wins closed by defuse (retake identity)
More distinct comps structure +5.4
XLG 10.0 24 maps KC 4.6 21 maps
← Fewer distinct compsMore distinct comps →
gap +2.9 to +8.0 · bar length is each team's position on that axis against the sixteen-team field; the hairline is the field mean
distinct 5-agent comps, resampled to a common exposure
Bars show each team from the field low to high; the hairline marks the sixteen-team field mean.
Estimate ranges
Players change agentsgap -39 to -24Changes its role mixgap -42 to -6Uses unusual role mixesgap +0 to +40Fewer wins by defusegap -25 to -1 ptsMore distinct compsgap +2.9 to +8.0

XLG vs KC: no head to head in Stage 2

They have not met inside VCT 2026 Stage 2, the scope every number on this site is drawn from. Any earlier meetings are outside it and are not counted here.
They have not met inside this corpus, and no substitute for that is offered. Compare their team-level dimensions below; no direct-match result is inferred.

One dimension at a time

Compare a stat across all sixteen teams.

More wins by detonation attack wins closed by detonation

This dimension does not separate teams. A team's position here moves between samples, so the order below is not a standing. It is shown because a flat dimension is a finding, and dimmed everywhere else on the site for the same reason.

Nongshim RedForce 25% 192 attack round wins
100 Thieves 24% 123 attack round wins
G2 Esports 24% 168 attack round wins
LOUD 21% 206 attack round wins
JD Gaming 21% 191 attack round wins
FUT Esports 20% 142 attack round wins
NRG 20% 118 attack round wins
Team Vitality 19% 119 attack round wins
Paper Rex 19% 107 attack round wins
Team Liquid 18% 134 attack round wins
TYLOO 18% 185 attack round wins
T1 18% 164 attack round wins
Karmine Corp 17% 144 attack round wins
Xi Lai Gaming 16% 105 attack round wins
Global Esports 15% 160 attack round wins
EDward Gaming 9% 113 attack round wins
Bars run from the field low (8.8%) to high (24.5%); rows are ordered by value.