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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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EDward Gaming

EDG · China · VCT 2026 Stage 2
Team record
5–4
Series
12–10
Maps
52%
Rounds · 468 rounds
50%
Attack · 225 attack rounds
54%
Defense · 243 defense rounds
EDward Gaming scouting sections

Map picks and bans

9 series with a recorded veto. Choose a map to filter every section below. All maps
— Abyss Abyss Abyss is in the Champions pool, but no evidence exists for EDG on it inside this corpus, so nothing is counted and nothing is shown as zero. no evidence in this corpus 2–2 Ascent Ascent 2 of 4 maps on it.
In their pool for 9 series. Banned 8% of their ban turns, first ban 1 of 9, picked 0 of 6 of their pick turns, played 4 of 9 of those series.

Who put it on the table: opponent's pick 2 of 3 · decider 0 of 1.
Click to slice everything below to Ascent.
BAN1/13 PICK0/6 PLAY4/9
3–2 Breeze Breeze 3 of 5 maps on it.
In their pool for 9 series. Banned 0 of 9 of their ban turns, first ban 0 of 8, picked 4 of 6 of their pick turns, played 5 of 9 of those series.

Who put it on the table: their own pick 2 of 4 · opponent's pick 1 of 1.
Click to slice everything below to Breeze.
BAN0/9 PICK4/6 PLAY5/9
3–0 Haven Haven 3 of 3 maps on it.
In their pool for 9 series. Banned 21% of their ban turns, first ban 0 of 9, picked 0 of 7 of their pick turns, played 3 of 9 of those series.

Who put it on the table: opponent's pick 2 of 2 · decider 1 of 1.
Click to slice everything below to Haven.
BAN3/14 PICK0/7 PLAY3/9
0–2 Lotus Lotus 0 of 2 maps on it.
In their pool for 9 series. Banned 50% of their ban turns, first ban 4 of 9, picked 0 of 4 of their pick turns, played 2 of 9 of those series.

Who put it on the table: opponent's pick 0 of 1 · decider 0 of 1.
Click to slice everything below to Lotus.
BAN6/12 PICK0/4 PLAY2/9
1–1 Split Split 1 of 2 maps on it.
In their pool for 9 series. Banned 20% of their ban turns, first ban 1 of 9, picked 0 of 8 of their pick turns, played 2 of 9 of those series.

Who put it on the table: opponent's pick 0 of 1 · decider 1 of 1.
Click to slice everything below to Split.
BAN3/15 PICK0/8 PLAY2/9
0–1 Summit Summit 0 of 1 maps on it.
In their pool for 9 series. Banned 42% of their ban turns, first ban 3 of 9, picked 0 of 4 of their pick turns, played 1 of 9 of those series.

Who put it on the table: opponent's pick 0 of 1.
Click to slice everything below to Summit.
BAN5/12 PICK0/4 PLAY1/9
3–2 Sunset Sunset 3 of 5 maps on it.
In their pool for 9 series. Banned 0% of their ban turns, first ban 0 of 9, picked 5 of 9 of their pick turns, played 5 of 9 of those series.

Who put it on the table: their own pick 3 of 5.
Click to slice everything below to Sunset.
BAN0/13 PICK5/9 PLAY5/9
banned by EDG picked by EDG played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

Ascent

EDG on Ascent. 4 maps · 92 rounds

Record and sides

Maps 2–24 maps
Attack 43%44 rounds
Defense 56%48 rounds
field mean across the 16 Champions teams on Ascent the white bar inside each fill is the estimate range
Estimate and field details
Attack30–58% across 44 attack rounds Defense42–69% across 48 defense rounds

Pistols (8 played)

MeasureValueSample
Pistols won1 of 8pistols
On attack1 of 4attack pistols
On defense0 of 4defense pistols
Won the round after a pistol they won1 of 1pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round. On fewer than 12 pistols these are counts, not percentages.

Composition: lock-in and flex

1-2-1-1 duelist · initiator · controller · sentinel double-initiator most common among the 16 teams: 2-1-1-1 4 of 4 maps on Ascent
cypher CHICHOO 4 of 4 maps sova nobody 4 of 4 maps jett ZmjjKK 4 of 4 maps omen Smoggy 4 of 4 maps kayo Jieni7 4 of 4 maps

The same five agents in all 4 maps of this slice. On a sample this small that is a description, not a tendency.

4 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 19 19
Rounds lostAttack 15 10 25
Rounds wonDefense 20 4 27
Rounds lostDefense 19 21
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 19000 19
Rounds lost Attack 150100 25
Rounds won Defense 20034 27
Rounds lost Defense 19200 21
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
CHICHOO cypher 4 32 2 4 -2 0.062 0.125 1 map without opening data in the records
Jieni7 kayo 4 32 3 4 -1 0.094 0.125 1 map without opening data in the records
nobody sova 4 32 1 3 -2 0.031 0.094 1 map without opening data in the records
Smoggy omen 4 32 0 2 -2 0.000 0.062 1 map without opening data in the records
ZmjjKK jett 4 32 4 9 -5 0.125 0.281 1 map without opening data in the records
Attack. FK−FD stays beside its FK and FD counts. Rows start by maps played. Side splits come from the attack/defense columns of the match records; maps without them are marked.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 4 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 4 of 4 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.