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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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EDward Gaming

EDG · China · VCT 2026 Stage 2
Team record
5–4
Series
12–10
Maps
52%
Rounds · 468 rounds
50%
Attack · 225 attack rounds
54%
Defense · 243 defense rounds
EDward Gaming scouting sections

Map picks and bans

9 series with a recorded veto. Choose a map to filter every section below. All maps
— Abyss Abyss Abyss is in the Champions pool, but no evidence exists for EDG on it inside this corpus, so nothing is counted and nothing is shown as zero. no evidence in this corpus 2–2 Ascent Ascent 2 of 4 maps on it.
In their pool for 9 series. Banned 8% of their ban turns, first ban 1 of 9, picked 0 of 6 of their pick turns, played 4 of 9 of those series.

Who put it on the table: opponent's pick 2 of 3 · decider 0 of 1.
Click to slice everything below to Ascent.
BAN1/13 PICK0/6 PLAY4/9
3–2 Breeze Breeze 3 of 5 maps on it.
In their pool for 9 series. Banned 0 of 9 of their ban turns, first ban 0 of 8, picked 4 of 6 of their pick turns, played 5 of 9 of those series.

Who put it on the table: their own pick 2 of 4 · opponent's pick 1 of 1.
Click to slice everything below to Breeze.
BAN0/9 PICK4/6 PLAY5/9
3–0 Haven Haven 3 of 3 maps on it.
In their pool for 9 series. Banned 21% of their ban turns, first ban 0 of 9, picked 0 of 7 of their pick turns, played 3 of 9 of those series.

Who put it on the table: opponent's pick 2 of 2 · decider 1 of 1.
Click to slice everything below to Haven.
BAN3/14 PICK0/7 PLAY3/9
0–2 Lotus Lotus 0 of 2 maps on it.
In their pool for 9 series. Banned 50% of their ban turns, first ban 4 of 9, picked 0 of 4 of their pick turns, played 2 of 9 of those series.

Who put it on the table: opponent's pick 0 of 1 · decider 0 of 1.
Click to slice everything below to Lotus.
BAN6/12 PICK0/4 PLAY2/9
1–1 Split Split 1 of 2 maps on it.
In their pool for 9 series. Banned 20% of their ban turns, first ban 1 of 9, picked 0 of 8 of their pick turns, played 2 of 9 of those series.

Who put it on the table: opponent's pick 0 of 1 · decider 1 of 1.
Click to slice everything below to Split.
BAN3/15 PICK0/8 PLAY2/9
0–1 Summit Summit 0 of 1 maps on it.
In their pool for 9 series. Banned 42% of their ban turns, first ban 3 of 9, picked 0 of 4 of their pick turns, played 1 of 9 of those series.

Who put it on the table: opponent's pick 0 of 1.
Click to slice everything below to Summit.
BAN5/12 PICK0/4 PLAY1/9
3–2 Sunset Sunset 3 of 5 maps on it.
In their pool for 9 series. Banned 0% of their ban turns, first ban 0 of 9, picked 5 of 9 of their pick turns, played 5 of 9 of those series.

Who put it on the table: their own pick 3 of 5.
Click to slice everything below to Sunset.
BAN0/13 PICK5/9 PLAY5/9
banned by EDG picked by EDG played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

All maps

All maps in the corpus. 22 maps · 468 rounds

Record and sides

Maps 12–1022 maps
Attack 50%225 rounds
Defense 54%243 rounds
field mean across the 16 Champions teams the white bar inside each fill is the estimate range
Estimate and field details
Attack44–57% across 225 attack rounds Defense48–60% across 243 defense rounds

Pistols (44 played)

MeasureValueSample
Pistols won48%44 pistols
On attack45%22 attack pistols
On defense50%22 defense pistols
Won the round after a pistol they won86%21 pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round.

Composition: lock-in and flex

1-2-1-1 duelist · initiator · controller · sentinel double-initiator most common among the 16 teams: 2-1-1-1 9 of 22 maps across their maps
omen Smoggy 18 of 22 maps

Rotating agents: 16 agents used across 5 slots, 1 locked and 15 rotating

sova nobody 17 of 22 maps kayo Jieni7 13 of 22 maps cypher CHICHOO 12 of 22 maps jett ZmjjKK 12 of 22 maps neon ZmjjKK 10 of 22 maps viper CHICHOO 8 of 22 maps harbor Smoggy 4 of 22 maps raze Smoggy 4 of 22 maps skye nobody 3 of 22 maps waylay Smoggy 2 of 22 maps fade nobody 2 of 22 maps phoenix CHICHOO 2 of 22 maps vyse Jieni7 1 of 22 maps chamber ZmjjKK 1 of 22 maps yoru ZmjjKK 1 of 22 maps

22 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 103 113
Rounds lostAttack 59 51 112
Rounds wonDefense 90 37 132
Rounds lostDefense 93 18 111
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 1031000 113
Rounds lost Attack 590512 112
Rounds won Defense 900375 132
Rounds lost Defense 931800 111
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
CHICHOO cypher 22 189 17 19 -2 0.090 0.101 4 maps without opening data in the records
Jieni7 kayo 22 189 10 19 -9 0.053 0.101 4 maps without opening data in the records
nobody sova 22 189 8 14 -6 0.042 0.074 4 maps without opening data in the records
Smoggy omen 22 189 16 15 +1 0.085 0.079 4 maps without opening data in the records
ZmjjKK jett 22 189 26 45 -19 0.138 0.238 4 maps without opening data in the records
Attack. FK−FD stays beside its FK and FD counts. Rows start by maps played. Side splits come from the attack/defense columns of the match records; maps without them are marked.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 22 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 22 of 22 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.